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Running Zeitgeist with 7 players?
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<blockquote data-quote="RangerWickett" data-source="post: 6208695" data-attributes="member: 63"><p>Combat will both take longer and be easier. You might want to encourage players to have simpler classes so things will go smoothly.</p><p></p><p>Give the group a shared notebook. Each session, one person is responsible for making thorough notes on what they learn. That way you can play even if part of the group can't make it, and when the players come back the next week they can read the notebook to catch up.</p><p></p><p>I'd mostly worry about players getting bored if different parts of the group set out to do their own things. That can make sense, but it slows the game down even more.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6208695, member: 63"] Combat will both take longer and be easier. You might want to encourage players to have simpler classes so things will go smoothly. Give the group a shared notebook. Each session, one person is responsible for making thorough notes on what they learn. That way you can play even if part of the group can't make it, and when the players come back the next week they can read the notebook to catch up. I'd mostly worry about players getting bored if different parts of the group set out to do their own things. That can make sense, but it slows the game down even more. Good luck. [/QUOTE]
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Running Zeitgeist with 7 players?
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