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Rust Monster hide armor?
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<blockquote data-quote="Falchieyan" data-source="post: 2948793" data-attributes="member: 42344"><p>Here is the basic description of a Rust Monster's primary ability. The important part is bold:</p><p></p><p><em>Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.</em></p><p><em></em></p><p><em><strong>A metal weapon that deals damage to a rust monster corrodes immediately.</strong> Wooden, stone, and other nonmetallic weapons are unaffected.</em></p><p></p><p>So, theoretically, could someone turn a couple of dead rust monsters into hide armor that corroded metal weapons striking the wearer? Do Extraordinary abilites persist beyond the death of the creature? I would think so, as only Spell-Like or Supernatural abilities seem to require effort on behalf of their wielders. Extraordinary abilities always seemed like something that were just innate qualities of a particular creature, regardless of their state(a <em>polymorphed</em> Rust Monster would retain this ability, for instance).</p><p></p><p>If it is possible, I think that there might be percentage rolls put into place because of the nature of hide armor. Weapons striking the wearer wouldn't always hit a plate of the rust hide, so there could be a percentage roll with each strike to decide as much. Also, anything metal that the wearer uses has a big chance of brushing against the stuff. A spellcasting druid with a wooden staff and wands wouldn't mind, but any fighter type might have problems.</p></blockquote><p></p>
[QUOTE="Falchieyan, post: 2948793, member: 42344"] Here is the basic description of a Rust Monster's primary ability. The important part is bold: [i]Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus. [b]A metal weapon that deals damage to a rust monster corrodes immediately.[/b] Wooden, stone, and other nonmetallic weapons are unaffected.[/i] So, theoretically, could someone turn a couple of dead rust monsters into hide armor that corroded metal weapons striking the wearer? Do Extraordinary abilites persist beyond the death of the creature? I would think so, as only Spell-Like or Supernatural abilities seem to require effort on behalf of their wielders. Extraordinary abilities always seemed like something that were just innate qualities of a particular creature, regardless of their state(a [i]polymorphed[/i] Rust Monster would retain this ability, for instance). If it is possible, I think that there might be percentage rolls put into place because of the nature of hide armor. Weapons striking the wearer wouldn't always hit a plate of the rust hide, so there could be a percentage roll with each strike to decide as much. Also, anything metal that the wearer uses has a big chance of brushing against the stuff. A spellcasting druid with a wooden staff and wands wouldn't mind, but any fighter type might have problems. [/QUOTE]
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