Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rust monster: I miss you, what would you look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 4421708" data-attributes="member: 3424"><p>I'd model it with a disease track (rusting track?) for equipment:</p><p style="margin-left: 20px"><u>Metallic Weapon</u></p> <p style="margin-left: 20px">Normal <-> </p> <p style="margin-left: 20px">Pitted (-1 to attack rolls, damage die reduced one step*) <-> </p> <p style="margin-left: 20px">Corroded (-2 to attack rolls, damage die reduced two steps*) <-> </p> <p style="margin-left: 20px">Crumbling (-3 to attack rolls, damage die reduced three steps*, final stage)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Metallic Armor</u></p> <p style="margin-left: 20px">Normal <-> </p> <p style="margin-left: 20px">Pitted (armor bonus reduced by 2) <-> </p> <p style="margin-left: 20px">Corroded (armor bonus reduced by 4) <-> </p> <p style="margin-left: 20px">Crumbling (armor bonus reduced by 6, final stage)</p><p>For simplicity, you can assume that shields are non-metallic, or you could add the following tracks if the PCs are using metallic shields:</p><p style="margin-left: 20px"><u>Metallic Heavy Shield</u></p> <p style="margin-left: 20px">Normal <-> </p> <p style="margin-left: 20px">Corroded (shield bonus to AC and Reflex Defence reduced to 1) <-></p> <p style="margin-left: 20px">Crumbling (shield bonus to AC and Reflex Defence reduced to 0, final stage)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Metallic Light Shield</u></p> <p style="margin-left: 20px">Normal <-> </p> <p style="margin-left: 20px">Crumbling (shield bonus to AC and Reflex Defence reduced to 0, final stage)</p><p>Make it a magical Rusting Curse, and have it maintained or improved by Arcana (Maintain DC 15, Improve DC 20). Once it reaches the final stage, only the Make Whole ritual can restore the item. Note that since the Rusting Curse only affects metallic items, light armor (cloth, leather and hide) should be unaffected. </p><p></p><p>On every successful attack by the rust monster, if the target is wielding a metallic weapon or wearing metallic armor, one metallic item (rust monster's choice if there is more than one) is affected by the Rusting Curse. If the item is magical, the target may make a saving throw with the item's enhancement bonus as a bonus to the saving throw to avoid the Rusting Curse. If the item is already affected by the Rusting Curse, its condition worsens by one step.</p><p></p><p>* To avoid vorpal weapon cheese, vorpal weapons take a cumulative -1 penalty to damage rolls instead.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4421708, member: 3424"] I'd model it with a disease track (rusting track?) for equipment: [INDENT][U]Metallic Weapon[/U] Normal <-> Pitted (-1 to attack rolls, damage die reduced one step*) <-> Corroded (-2 to attack rolls, damage die reduced two steps*) <-> Crumbling (-3 to attack rolls, damage die reduced three steps*, final stage) [U]Metallic Armor[/U] Normal <-> Pitted (armor bonus reduced by 2) <-> Corroded (armor bonus reduced by 4) <-> Crumbling (armor bonus reduced by 6, final stage)[/INDENT] For simplicity, you can assume that shields are non-metallic, or you could add the following tracks if the PCs are using metallic shields: [INDENT][U]Metallic Heavy Shield[/U] Normal <-> Corroded (shield bonus to AC and Reflex Defence reduced to 1) <-> Crumbling (shield bonus to AC and Reflex Defence reduced to 0, final stage) [U]Metallic Light Shield[/U] Normal <-> Crumbling (shield bonus to AC and Reflex Defence reduced to 0, final stage)[/INDENT] Make it a magical Rusting Curse, and have it maintained or improved by Arcana (Maintain DC 15, Improve DC 20). Once it reaches the final stage, only the Make Whole ritual can restore the item. Note that since the Rusting Curse only affects metallic items, light armor (cloth, leather and hide) should be unaffected. On every successful attack by the rust monster, if the target is wielding a metallic weapon or wearing metallic armor, one metallic item (rust monster's choice if there is more than one) is affected by the Rusting Curse. If the item is magical, the target may make a saving throw with the item's enhancement bonus as a bonus to the saving throw to avoid the Rusting Curse. If the item is already affected by the Rusting Curse, its condition worsens by one step. * To avoid vorpal weapon cheese, vorpal weapons take a cumulative -1 penalty to damage rolls instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rust monster: I miss you, what would you look like?
Top