Rust monster mount?

Oogar

First Post
Putting this here, because the DM area seems to have been changed or removed.

Okay, I developed a little idea for a cave complex with a troupe of Yuan-ti. My group (5 8th level pc's with no healer to speak of) should find it to be a challenge. After 1 session in the area I realized they may be in a little over their head...

When I do a dungeon or area like this, I like to determine treasure, and then place it where it will be used. I also try to play to the strengths of the bad guys (Yuan-Ti in this case). Yuan-Ti are all Geniuses, they like traps, and all possess 2 crafts or Knowledge skills at +9. When I was determining treasure, I decided to randomize for magic, and one item that I rolled was a Gauntlet of Rust. This suggested to me that the Yuan-Ti utilize a few rust monsters to assist them with dispatching intruders, as they would have one of their number with this gauntlet and a couple Ranger levels. While Rust Monsters are Aberrations, I feel that a Yuan-Ti ranger might be able to train a couple, as well as use a very large specimen as a personal mount.
The party just successfully dealt with the only 2 other rust monsters, and 3 pureblood Yuan-Ti (Using only Leather armor and MW bows with non-metal tipped arrows). An alarm was sounded, the egress is blocked (Unless they find a hidden release), and there may be more Masterwork Traps about. Also, in about 2 minutes the Mounted Halfblood Ranger will be coming with his trusty steed the Rust Monster, followed in 2 rounds by a couple Archers. Followed in 1 more minute by 3 more archers if the Ranger's horn is sounded.

The party can try to parley, if they have a strong showing in combat it might even work. The goal is to retrieve an item, there would be less treasure, but a greater chance of survival if they use words. Not that the Yuan-Ti will hold true to any pact, but they would for a short time if they get something they want (The human female fighter as breeding stock, for instance).

The deeper area, and higher difficulty monsters should not be at issue for this discussion.

So, what input do I need?

1.) Do you all notice something which I missed?

2.) Do you have suggestions (Not to make it harder, necessarily. It should be hard enough) that might make it more interesting? Suggestions that would work for the players benefit?

3.) If you were my players, would you throw dice at me until I went home with my evil thoughts, and try to make me think about the bad things I had done?

I would love to hear any thoughts, thanks.
 

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as for the baddie with the rust monster mount...he would abviously not have metal weapons...i recently saw a drawing of a sword made of wood with obsidian pieces imbedded in its edge...this could be a great(and possibly magical) weapon for such a baddie....
 

Hehe, guessed you missed the fact that he is equiped with a Gauntlet of Rust. That is the whole reason the Yuan-Ti decided to use the rust monsters.

Less then 48 hours to the game, would really love feedback if anyone has some.
 

Sorry I don't have any suggestions but Iwould like to know how this turns out. I think the party will try to take out the ranger and his mount. Then they will be suprised by the reinforcements.
 

Well, 2 characters have searches that are through the roof, so if they actually say "I search this side of the wall" they will most likely see the release for the door that is blocking them in this dungeon. If they pull the release the blockage will be removed in about 2 minutes, the halflings may be able to get out in 1.5. They could avoid some of the trouble, if they try. ;)

We will see, of course. We will see.

Bwa ha ha ha haaaa.
 

Sounds like you've got it all planned out. Just make sure the party doesn't encounter the mounted yuan-ti at extreme range; he needs to threaten their melee in a big way. Looking forward to hearing how it turns out!
 

Page 138 in the PHB seems to imply that controlling the mount in combat (with a successful Ride check) only takes a move equivilant action. It also says that you can fire a ranged attack at -4 even if the mount does a double move. As I read it, a melee action after the mount does a double move is possible, and does not cause a penalty to the roll. This seem right to the rest of you? It gives the rider an 80' movement, and increases the danger of the stuation for my players, but anytime the mount moves more then 5', the rider only gets a partial action after directing the mount (again, the rider still needs to make a Ride, check). And, if the mount only moves 40' he will get a touch attack, and only 5' he gets to nibble.

About the mount, I placed it at 10hd, and large size. This raises the Rust Monster BAB to +7. A Normal RM has a touch attack at +3 and a bite at -2. Should the modified RM have Touch at +7 Bite +2 (before Str mod), or should there be an Extra Touch attack in there for the interritive attack? This will only come in to play if the mount stays still, but it might if someone in armor is silly enough to stay close. Also the Rust Monster (A long, rather then tall critter) does not have reach, that would just be "wrong".
 

They survived fine, though they did not see the release to get them past the door blocking there escape. Things are not looking so great, a bit low on spells, and no safe resting point.
The Rust Monster Ate some Magical Armor, and a +1 Rapier, the Rider did a bit of dammage. The Archers used up a couple of the party's spells. Was not a bad encounter at all. Still think they are in trouble, but it rather depends on the next choices they make.
I should have given the ranger the Mounted Combat feat, but was not thinking, how come none of you mentioned it? hehe.
 

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