Lord Igor
First Post
In my regular wednesday game I ran across a potential difficulty the other week: how do rust monster affect warforged?
As warforged are partly made of metal and can be enchanted like a suit of armour, one could say the rust monsters attacks do cause a warforged some great problems. Just having them fall apart like a suit of armour if they fail the save seems a bit extreme however.
The warforged in this group is of the Juggernaut variety; thus gaining the construct perfection class abilities and become less living and more construct. Since they must have an Adamantine body this breed of warforged might even be more affected.
My question is this: How would you handle this situation?
Quote from the rust monster entry in the SRD:
"A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus."
I handled the effect as a disintegrate spell at a caster level equal to the monster's HD (and these were 14 HD advanced monsters from the World's Largest Dungeon, so that hurt).
Another option was to have his adamantine metal body fall off, but that would have effectively cost the player a feat.
Ideas?
As warforged are partly made of metal and can be enchanted like a suit of armour, one could say the rust monsters attacks do cause a warforged some great problems. Just having them fall apart like a suit of armour if they fail the save seems a bit extreme however.
The warforged in this group is of the Juggernaut variety; thus gaining the construct perfection class abilities and become less living and more construct. Since they must have an Adamantine body this breed of warforged might even be more affected.
My question is this: How would you handle this situation?
Quote from the rust monster entry in the SRD:
"A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus."
I handled the effect as a disintegrate spell at a caster level equal to the monster's HD (and these were 14 HD advanced monsters from the World's Largest Dungeon, so that hurt).
Another option was to have his adamantine metal body fall off, but that would have effectively cost the player a feat.
Ideas?