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Rust Monster vs Iron Golem
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<blockquote data-quote="Drew" data-source="post: 1639920" data-attributes="member: 1314"><p>Well, I am the DM, but the world in question is Greyhawk. This isn't just some random Iron Golem we're talking about. This is the Terrible Iron Golem in Maure Castle...the nigh unkillable baddie that brought down elminster. I can't "rule that there are no rust monsters" in Greyhawk. That's just silly.</p><p></p><p></p><p></p><p>I guess my problem is I don't like monsters that can just be "poof" killed. Its not a weakness, its a friggin' self destruct button. We're not talking about a player using lightning to slow the thing down. Besides the (now fixed) Rakshasa, what other monsters have an antithesis that just whipes them out?</p><p></p><p></p><p></p><p>I don't know if that's a very good anology. We're not talking about someone creating an image from memory, we're talking about actually metamorphasizing into a rust monster. Granted, you can't turn into some really obscure monster that you've never heard of or encountered, but a rust monster? They have to be at least as common as, say, a zebra. Know anybody who has never heard of a zebra?</p><p></p><p>I'm not trying to screw the player here, which what I'd be doing if I just told him that, for some reason, his 13th level psion has never heard of rust monsters. I want the big encounter with the super-golem to be a fun battle, not a single round one touch kill.</p><p></p><p></p><p></p><p>It sucks that the rules are kind of against me here, but I don't think its by design. I just don't think it ever occured to the designers that this bizarre situation would come up. The rusting grasp spell specifically mentioned in the golem's entry doesn't totally destroy the monster, no questions asked. Why should the rust monster? And they changed the Rakshasa thing, so I don't see how that's relevant here.</p><p></p><p>Its seems that I'll have to just rule some arbitrary damage if they try this trick.</p></blockquote><p></p>
[QUOTE="Drew, post: 1639920, member: 1314"] Well, I am the DM, but the world in question is Greyhawk. This isn't just some random Iron Golem we're talking about. This is the Terrible Iron Golem in Maure Castle...the nigh unkillable baddie that brought down elminster. I can't "rule that there are no rust monsters" in Greyhawk. That's just silly. I guess my problem is I don't like monsters that can just be "poof" killed. Its not a weakness, its a friggin' self destruct button. We're not talking about a player using lightning to slow the thing down. Besides the (now fixed) Rakshasa, what other monsters have an antithesis that just whipes them out? I don't know if that's a very good anology. We're not talking about someone creating an image from memory, we're talking about actually metamorphasizing into a rust monster. Granted, you can't turn into some really obscure monster that you've never heard of or encountered, but a rust monster? They have to be at least as common as, say, a zebra. Know anybody who has never heard of a zebra? I'm not trying to screw the player here, which what I'd be doing if I just told him that, for some reason, his 13th level psion has never heard of rust monsters. I want the big encounter with the super-golem to be a fun battle, not a single round one touch kill. It sucks that the rules are kind of against me here, but I don't think its by design. I just don't think it ever occured to the designers that this bizarre situation would come up. The rusting grasp spell specifically mentioned in the golem's entry doesn't totally destroy the monster, no questions asked. Why should the rust monster? And they changed the Rakshasa thing, so I don't see how that's relevant here. Its seems that I'll have to just rule some arbitrary damage if they try this trick. [/QUOTE]
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