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Rusty DM Needs Your Campaign Advice!
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<blockquote data-quote="OnlineDM" data-source="post: 5317172" data-attributes="member: 90804"><p>I think you have an idea for a cool story - now the question is how to make it into a cool campaign. </p><p></p><p>Reading through your ideas, I see a plot, but I'm not clear on the role of the players. Specifically, I'm not clear on the action that they'll be participating in. Where do you see encounters cropping up during the story, and what kind of encounters will they be?</p><p></p><p>Part 1 seems to have a skill challenge sort of encounter to investigate the disappearing children. Okay, that's cool - but how long does that take? Your description makes it sound like a long, ongoing investigation, but a skill challenge would probably be over in an hour or so of game time, even with lots of role playing. Then what?</p><p></p><p>Whom do the PCs fight - or is this envisioned as more of a no-combat or light-combat campaign? Will there be goblin raids to capture kids here and there, with the PCs either serving as bodyguards to intercept the raiders or forming a posse to chase them down?</p><p></p><p>If the plan is to start with a brief investigation that leads to the goblins and then an extended series of combat encounters as the party infiltrates the kingdom and wipes out the goblin leaders, cool. I can envision the action there. But on a first read-through I got the feeling that you were focusing more on the investigation and the events occurring AROUND the PCs rather than on the stuff that the PCs cause to happen, which would worry me as a player. The focus has to be on stuff the PCs get to do, including plenty of fighting in most campaigns.</p><p></p><p>The second part of your campaign seems a little better focused as an actual campaign - the PCs escape prison, then fight rebellion, then go on a quest to a far-off land to find the MacGuffin that can cure the king... THAT leads to adventure, encounters, fights, skill challenges. Now you're talking!</p><p></p><p>Anyway, it sounds like a fun story to me. Just make sure you allow for plenty of action on the part of your player characters (things to fight in particular) and you'll be in good shape.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5317172, member: 90804"] I think you have an idea for a cool story - now the question is how to make it into a cool campaign. Reading through your ideas, I see a plot, but I'm not clear on the role of the players. Specifically, I'm not clear on the action that they'll be participating in. Where do you see encounters cropping up during the story, and what kind of encounters will they be? Part 1 seems to have a skill challenge sort of encounter to investigate the disappearing children. Okay, that's cool - but how long does that take? Your description makes it sound like a long, ongoing investigation, but a skill challenge would probably be over in an hour or so of game time, even with lots of role playing. Then what? Whom do the PCs fight - or is this envisioned as more of a no-combat or light-combat campaign? Will there be goblin raids to capture kids here and there, with the PCs either serving as bodyguards to intercept the raiders or forming a posse to chase them down? If the plan is to start with a brief investigation that leads to the goblins and then an extended series of combat encounters as the party infiltrates the kingdom and wipes out the goblin leaders, cool. I can envision the action there. But on a first read-through I got the feeling that you were focusing more on the investigation and the events occurring AROUND the PCs rather than on the stuff that the PCs cause to happen, which would worry me as a player. The focus has to be on stuff the PCs get to do, including plenty of fighting in most campaigns. The second part of your campaign seems a little better focused as an actual campaign - the PCs escape prison, then fight rebellion, then go on a quest to a far-off land to find the MacGuffin that can cure the king... THAT leads to adventure, encounters, fights, skill challenges. Now you're talking! Anyway, it sounds like a fun story to me. Just make sure you allow for plenty of action on the part of your player characters (things to fight in particular) and you'll be in good shape. [/QUOTE]
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