Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Rusty DM Needs Your Campaign Advice!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NMatuzic" data-source="post: 5317291" data-attributes="member: 91666"><p>In part 1, the players would be taking an active role in helping the populace- with local militia and knights called away, the people are turning to whoever they can to help them.</p><p></p><p>I have the first adventure pretty much set up- they investigate the kidnapping of a town's children, tracking them to a lair and a simple dungeon crawl.</p><p></p><p>The final battle will be a scene of the Chief of this clan trying to escape with a wagonload of captured children, while his forces try to hold the PCs off. The chief's final words will be a hook, along the (admittedly cliched) lines of "You can't stop him, this is just the beginning..."</p><p></p><p>Upon returning the children they discover that not all the children are from the starting town, and thus have two options from that point- escort the excess children home, or investigate the reason the local knight has not protected his vassals, and why the local fighting forces have been withdrawn.</p><p></p><p>News of their help will spread in a local sense, and so they will be taking the role of an unofficial militia or protectors, if you will.</p><p></p><p>I'm mostly confident of this starting point for a few reasons-</p><p>1) I've run a very similar adventure as a one off and the players really enoyed it (though it was around 10 years ago!)</p><p>2) As the players are playing "good" characters, they can't really say no to helping poor, defenseless children, can they? =P</p><p></p><p>I've left things somewhat open after that, and will form more concrete ideas where to go with the inclusion of character driven plotlines and also based on their decisions in the first few sessions.</p><p></p><p>I'm planning on sessions playing out much like a tv serial- some weeks the adventure will be related to the main plot, and other weeks will be stand alone episodes that occur as part of their travels. Add in character specific things from time to time, and I think it should work out.</p><p></p><p>I just want to make sure that my rough, overall plot should be able to work. That, and I love it when things from the very beginning of a long story arc, that seem inconspicuous, turn out to be related in ways you could never imagine...</p></blockquote><p></p>
[QUOTE="NMatuzic, post: 5317291, member: 91666"] In part 1, the players would be taking an active role in helping the populace- with local militia and knights called away, the people are turning to whoever they can to help them. I have the first adventure pretty much set up- they investigate the kidnapping of a town's children, tracking them to a lair and a simple dungeon crawl. The final battle will be a scene of the Chief of this clan trying to escape with a wagonload of captured children, while his forces try to hold the PCs off. The chief's final words will be a hook, along the (admittedly cliched) lines of "You can't stop him, this is just the beginning..." Upon returning the children they discover that not all the children are from the starting town, and thus have two options from that point- escort the excess children home, or investigate the reason the local knight has not protected his vassals, and why the local fighting forces have been withdrawn. News of their help will spread in a local sense, and so they will be taking the role of an unofficial militia or protectors, if you will. I'm mostly confident of this starting point for a few reasons- 1) I've run a very similar adventure as a one off and the players really enoyed it (though it was around 10 years ago!) 2) As the players are playing "good" characters, they can't really say no to helping poor, defenseless children, can they? =P I've left things somewhat open after that, and will form more concrete ideas where to go with the inclusion of character driven plotlines and also based on their decisions in the first few sessions. I'm planning on sessions playing out much like a tv serial- some weeks the adventure will be related to the main plot, and other weeks will be stand alone episodes that occur as part of their travels. Add in character specific things from time to time, and I think it should work out. I just want to make sure that my rough, overall plot should be able to work. That, and I love it when things from the very beginning of a long story arc, that seem inconspicuous, turn out to be related in ways you could never imagine... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rusty DM Needs Your Campaign Advice!
Top