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Rusty DM Needs Your Campaign Advice!
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<blockquote data-quote="S'mon" data-source="post: 5317310" data-attributes="member: 463"><p>It's too linear, like you're writing a story, not playing a game.</p><p></p><p>"Part 1 ends with a cliffhanger- the PCs are arrested for treason! It is claimed that the Goblin Horde was an ally. And thus the rumours are true, the King has gone mad..."</p><p></p><p>This kind of thing (railroaded capture scene) usually results in either a TPK or very frustrated players. Or a dead king, which might be more fun.</p><p></p><p>I strongly advise you not to think in scenes, as if you were writing a novel or scripting a movie. Think in terms of NPC plots and actions, and a default timeline which occurs if the PCs do nothing, but don't try to script the campaign in advance. I know some professional adventure writers do it, but (a) they are working under many more constraints than you are and (b) It still sucks.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5317310, member: 463"] It's too linear, like you're writing a story, not playing a game. "Part 1 ends with a cliffhanger- the PCs are arrested for treason! It is claimed that the Goblin Horde was an ally. And thus the rumours are true, the King has gone mad..." This kind of thing (railroaded capture scene) usually results in either a TPK or very frustrated players. Or a dead king, which might be more fun. I strongly advise you not to think in scenes, as if you were writing a novel or scripting a movie. Think in terms of NPC plots and actions, and a default timeline which occurs if the PCs do nothing, but don't try to script the campaign in advance. I know some professional adventure writers do it, but (a) they are working under many more constraints than you are and (b) It still sucks. [/QUOTE]
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