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Rusty DM Needs Your Campaign Advice!
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<blockquote data-quote="DrunkonDuty" data-source="post: 5317349" data-attributes="member: 54364"><p>I like the plot as you've outlined it. Disagree with those who say that you start closer to the pay off. Pay offs need to be built up to. Start at the start as you're doing and build up from there. It gives the players an investment they wouldn't get otherwise. </p><p> </p><p>I also like the tv series style you'e planning. I've played in campaigns and run them in that way myself and it works well. Sounds like you've thought it out enough and have left plenty of room to move aroudn in. </p><p> </p><p>As for capturing the PCs at the end of the first arc of the campaign: go for it. Just be careful that your players don't decide to figth to the death. Present them with overwhelming odds. If they fight anyway don't actually kill anyone, fudge damage so that they get taken down no lower than -9 and make them stabilise automatically. Clearly you're going to start the session after that with a quick monologue to set the scene then introduce the prince: start action again. Can't see any problem with that. Some people might whinge a bit but they'll get over it soon enough.</p><p> </p><p>good luck with it all.</p><p>cheers,</p><p>Glen.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5317349, member: 54364"] I like the plot as you've outlined it. Disagree with those who say that you start closer to the pay off. Pay offs need to be built up to. Start at the start as you're doing and build up from there. It gives the players an investment they wouldn't get otherwise. I also like the tv series style you'e planning. I've played in campaigns and run them in that way myself and it works well. Sounds like you've thought it out enough and have left plenty of room to move aroudn in. As for capturing the PCs at the end of the first arc of the campaign: go for it. Just be careful that your players don't decide to figth to the death. Present them with overwhelming odds. If they fight anyway don't actually kill anyone, fudge damage so that they get taken down no lower than -9 and make them stabilise automatically. Clearly you're going to start the session after that with a quick monologue to set the scene then introduce the prince: start action again. Can't see any problem with that. Some people might whinge a bit but they'll get over it soon enough. good luck with it all. cheers, Glen. [/QUOTE]
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