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Rusty DM would appreciate input
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<blockquote data-quote="Tabarnak Smokeblower" data-source="post: 1013043" data-attributes="member: 12987"><p>First Impressions:</p><p></p><p>Lots of stuff there. It seems to me you have to story all planned out, even though the PC's haven't been generated yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>The story seems pretty rigid. In order for the story to work, I feel that you'll have to railroad the PC's a lot (ie thinking up ways of getting them to do what you want them to do). This could have less-than-fun consequences: a) You get frustrated because things aren't going according to plan and b) The players get frustrated because they can't really do what they want. Also, since you say you are a bit rusty in the DM'ing department, I suggest, for your enjoyment's sake, to tackle simpler, less world-altering plots <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the plot elements are good, though. There is enough stuff in there to last many sessions. I mean, the Duke secretly wanting to invade, the evil but not so evil dwarves, the savage Amazon Women in the Mood, the Orc tribe, the political schemes, etc...</p><p></p><p>At what level do you plan to have the PC's start? Starting low is a good idea if you're a little rusty with rules and DM'ing in general. If they do start low, I think that having them trying to foil invasions and all-out wars is a bit much for low-level characters to tackle.</p><p></p><p>One other thing, even if its your world / your game, the players still play in it, and of course they want to have fun too. Especially since you're going to have a big group, maybe you should sit down with them and talk about what kind of things they would want to be doing...</p><p></p><p>Other than that, I think your ideas are good, that you shouldn't feel ashamed or whatever about your post, and I wish you the best of luck. Always remember to have fun!</p><p></p><p>Take care</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tabarnak Smokeblower, post: 1013043, member: 12987"] First Impressions: Lots of stuff there. It seems to me you have to story all planned out, even though the PC's haven't been generated yet :). The story seems pretty rigid. In order for the story to work, I feel that you'll have to railroad the PC's a lot (ie thinking up ways of getting them to do what you want them to do). This could have less-than-fun consequences: a) You get frustrated because things aren't going according to plan and b) The players get frustrated because they can't really do what they want. Also, since you say you are a bit rusty in the DM'ing department, I suggest, for your enjoyment's sake, to tackle simpler, less world-altering plots :) I think the plot elements are good, though. There is enough stuff in there to last many sessions. I mean, the Duke secretly wanting to invade, the evil but not so evil dwarves, the savage Amazon Women in the Mood, the Orc tribe, the political schemes, etc... At what level do you plan to have the PC's start? Starting low is a good idea if you're a little rusty with rules and DM'ing in general. If they do start low, I think that having them trying to foil invasions and all-out wars is a bit much for low-level characters to tackle. One other thing, even if its your world / your game, the players still play in it, and of course they want to have fun too. Especially since you're going to have a big group, maybe you should sit down with them and talk about what kind of things they would want to be doing... Other than that, I think your ideas are good, that you shouldn't feel ashamed or whatever about your post, and I wish you the best of luck. Always remember to have fun! Take care TS [/QUOTE]
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