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<blockquote data-quote="JeffKCT1966" data-source="post: 1013857" data-attributes="member: 6298"><p>Hi - thanks for the input. (This is NewJeffCT from home)... It is probably a 1, 2 or 3 (at the most) session adventure. So, there is probably going to be a bit of railroading to get them started. I'm sure if I was developing a campaign to last a year of real time, I would be more open ended... </p><p></p><p>I do have a little flow chart in mind "if the PCs try to turn in the dwarves..." then X will happen; "if the PCs go immediately to help the dwarves..." then Y will happen; "if the PCs leave to head back to town, but decide to do nothing" then Z will happen... however, no matter what happens, the orc host marches on the evening of Day 10. So, if the PCs decide to turn evil (very unlikely... I know the guys fairly well)... I have a few things in mind.</p><p></p><p>And, I did not intend for the PCs to fight off the massive orc horde. My intention was that if they decide the duke and his minions are evil, they will have to move quicker than the orcs on a forced march to warn Tharggy in time for them to get their defenses ready; however, if they do warn Tharggy, and the orc passage to Tharggy is blocked (or well defended).. they risk having the orc horde turn back and march over their home town and in to Dodera. They also will have to do some good role-playing to convince the distrustful Tharggians, who will likely think they are Doderan spies sent to try and split their forces.</p></blockquote><p></p>
[QUOTE="JeffKCT1966, post: 1013857, member: 6298"] Hi - thanks for the input. (This is NewJeffCT from home)... It is probably a 1, 2 or 3 (at the most) session adventure. So, there is probably going to be a bit of railroading to get them started. I'm sure if I was developing a campaign to last a year of real time, I would be more open ended... I do have a little flow chart in mind "if the PCs try to turn in the dwarves..." then X will happen; "if the PCs go immediately to help the dwarves..." then Y will happen; "if the PCs leave to head back to town, but decide to do nothing" then Z will happen... however, no matter what happens, the orc host marches on the evening of Day 10. So, if the PCs decide to turn evil (very unlikely... I know the guys fairly well)... I have a few things in mind. And, I did not intend for the PCs to fight off the massive orc horde. My intention was that if they decide the duke and his minions are evil, they will have to move quicker than the orcs on a forced march to warn Tharggy in time for them to get their defenses ready; however, if they do warn Tharggy, and the orc passage to Tharggy is blocked (or well defended).. they risk having the orc horde turn back and march over their home town and in to Dodera. They also will have to do some good role-playing to convince the distrustful Tharggians, who will likely think they are Doderan spies sent to try and split their forces. [/QUOTE]
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