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<blockquote data-quote="NewJeffCT" data-source="post: 1014772" data-attributes="member: 10784"><p>Session 1 – PCs are summoned to meet the Duke’s representative. On the way to meet the rep, a small band of goblins may try to attack the PCs. The rep of the Duke, who had asked about the small town for some competent young men to go into the mountains for a mission to help their country, is scouting out this little attack to judge the competence level of the PCs. When they finally meet the rep, he states that the dwarves of the mountains are killing off their two enemies – driving goblins down in to town, where they will most likely be killed… but, will hopefully knock off a few humans in town as well. if not, the goblin raids will increase in numbers and frequency. He will offer them the job of finding the dwarves’ headquarters. I am guessing that the PCs will take the BIG ADVENTURE HOOK…</p><p></p><p>From there, I assume the PCs will tell their families that they are going away for up to a few weeks. It should give them some good role-playing opportunities (Mom, “you can’t leave little Danny, we need you on the farm…”). They march off into the mountains and look for signs of the dwarves. I may insert a random encounter with some more goblins as well once they reach the mountains. Approximately 24 hours after they reach a designated point in the mountains, they may be spotted by orc watchers, who will alert his superiors. This will lead to the showdown with the orcs towards the end of the session. (I am hoping it will be a cliffhanger…” As you round the corner, you hear the distinctive “thwack” of an arrow being fired. A black feathered arrow thuds into the ground maybe 5 feet in front of (the party’s first in line)… you then hear some shuffling noises all around you, and then a loud war cry pierces the relative quiet of the valley. A figure directly in front of you rises up, not bothering to be subtle any more, and then, to your left and right, more figures rise up. Much bigger and more muscled than the goblins you had encountered the other day, they are dressed in studded leather armor and they carry huge, wicked looking two handed axes. Orcs, by the look of them (if the guys don’t cry out “orc” already) at least a dozen…”</p><p></p><p>Session 2 would then start with the battle against the orcs, and the PCs subsequent rescue by the dwarves. The PCs are then brought to the dwarven camp. If the PCs refuse, and try to follow the dwarves, they will be led in to an ambush. If the PCs head back to town to say “the dwarves are near here…”, the dwarves will have packed up their camp and moved…and they will have to start their search all over again. (and the Duke's rep will not be pleased...)</p><p></p><p>However, I suspect that the PCs will follow the dwarves into camp to make sure they got the location right. From there, they will see that the rag tag band of dwarves lives pretty poorly. The dwarves will be mistrustful of the PCs, however, and keep them under guard. If the PCs are reasonable, the dwarves will tell them their story, accusing the Duke of Dodera of being a lackey of the Emperor; that Dodera & Kalamar started the war against Tharggy and were also responsible for defeating the dwarves. They will also be told that the orcs are much more active than normal, and that something is brewing.</p><p></p><p>If the PCs are not reasonable, they will be told that they will be escorted back to the border, but may instead be marched to the border of Tharggy. One human is as good to another to the dwarves. Then, they will hear a different story of Tharggy than the one they have been given their whole lives. If the PCs are reasonable and decide to leave, they will head back in to town. The dwarves will soon pack up and move as well. Just in case...</p><p></p><p>If the PCs decide to stay in the mountains and scout out the orc threat, I have other things planned.. but, they will be able to find the main orc host fairly easily several days to the North. The rep of the Duke has been using bribed goblins to stir things up among the orcs, and to hopefully send the orc host into Tharggy some time soon. (After all, if the orcs fight women and win, they can have their way with the women afterwards…but, the Tharggian army is 50% larger than the Dodera army)</p><p></p><p>So, I think I have a lot of possibilities thought out in advance.</p><p></p><p>Since I am out of practice, I would like to plan for things, as I am not as good as I used to be at improvisation. I have not been a full time DM in a good 10 years.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 1014772, member: 10784"] Session 1 – PCs are summoned to meet the Duke’s representative. On the way to meet the rep, a small band of goblins may try to attack the PCs. The rep of the Duke, who had asked about the small town for some competent young men to go into the mountains for a mission to help their country, is scouting out this little attack to judge the competence level of the PCs. When they finally meet the rep, he states that the dwarves of the mountains are killing off their two enemies – driving goblins down in to town, where they will most likely be killed… but, will hopefully knock off a few humans in town as well. if not, the goblin raids will increase in numbers and frequency. He will offer them the job of finding the dwarves’ headquarters. I am guessing that the PCs will take the BIG ADVENTURE HOOK… From there, I assume the PCs will tell their families that they are going away for up to a few weeks. It should give them some good role-playing opportunities (Mom, “you can’t leave little Danny, we need you on the farm…”). They march off into the mountains and look for signs of the dwarves. I may insert a random encounter with some more goblins as well once they reach the mountains. Approximately 24 hours after they reach a designated point in the mountains, they may be spotted by orc watchers, who will alert his superiors. This will lead to the showdown with the orcs towards the end of the session. (I am hoping it will be a cliffhanger…” As you round the corner, you hear the distinctive “thwack” of an arrow being fired. A black feathered arrow thuds into the ground maybe 5 feet in front of (the party’s first in line)… you then hear some shuffling noises all around you, and then a loud war cry pierces the relative quiet of the valley. A figure directly in front of you rises up, not bothering to be subtle any more, and then, to your left and right, more figures rise up. Much bigger and more muscled than the goblins you had encountered the other day, they are dressed in studded leather armor and they carry huge, wicked looking two handed axes. Orcs, by the look of them (if the guys don’t cry out “orc” already) at least a dozen…” Session 2 would then start with the battle against the orcs, and the PCs subsequent rescue by the dwarves. The PCs are then brought to the dwarven camp. If the PCs refuse, and try to follow the dwarves, they will be led in to an ambush. If the PCs head back to town to say “the dwarves are near here…”, the dwarves will have packed up their camp and moved…and they will have to start their search all over again. (and the Duke's rep will not be pleased...) However, I suspect that the PCs will follow the dwarves into camp to make sure they got the location right. From there, they will see that the rag tag band of dwarves lives pretty poorly. The dwarves will be mistrustful of the PCs, however, and keep them under guard. If the PCs are reasonable, the dwarves will tell them their story, accusing the Duke of Dodera of being a lackey of the Emperor; that Dodera & Kalamar started the war against Tharggy and were also responsible for defeating the dwarves. They will also be told that the orcs are much more active than normal, and that something is brewing. If the PCs are not reasonable, they will be told that they will be escorted back to the border, but may instead be marched to the border of Tharggy. One human is as good to another to the dwarves. Then, they will hear a different story of Tharggy than the one they have been given their whole lives. If the PCs are reasonable and decide to leave, they will head back in to town. The dwarves will soon pack up and move as well. Just in case... If the PCs decide to stay in the mountains and scout out the orc threat, I have other things planned.. but, they will be able to find the main orc host fairly easily several days to the North. The rep of the Duke has been using bribed goblins to stir things up among the orcs, and to hopefully send the orc host into Tharggy some time soon. (After all, if the orcs fight women and win, they can have their way with the women afterwards…but, the Tharggian army is 50% larger than the Dodera army) So, I think I have a lot of possibilities thought out in advance. Since I am out of practice, I would like to plan for things, as I am not as good as I used to be at improvisation. I have not been a full time DM in a good 10 years. [/QUOTE]
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