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Ruthless Ruffian, Anyone ?
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<blockquote data-quote="thecasualoblivion" data-source="post: 4594584" data-attributes="member: 59096"><p>As an exercise, I challenged myself to make the best Ranged Rogue possible. I started out with Drow, since he can turn the Hand Crossbow into 1d8 High crit and can get his own combat advantage once per encounter(twice at Paragon). Then, lets look at a few things:</p><p></p><p>Level 1--Disheartening Strike can be used with Ranged Attacks</p><p></p><p>Level 2--Reap the Rattled: Once per day, gain combat advantage against a rattled enemy. Any Rogue can take this, but a Ruthless Ruffian will always be trained in Intimidate and always have Rattling powers. Can be used with Ranged attack</p><p></p><p>Level 3--Enforced Threat: Ruthless Ruffian gives combat advantage if your target is already rattled, and this can be a ranged attack. </p><p></p><p>Level 6--Ferret Out Failty: Gives you combat advantage until the end of your next turn against a rattled enemy, and this is an encounter power. </p><p></p><p></p><p>Just a taste of lower level powers. Once you get to higher levels, there are other ways to keep combat advantage applied when using ranged attacks, like the power that keeps you invisible as long as you don't move.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4594584, member: 59096"] As an exercise, I challenged myself to make the best Ranged Rogue possible. I started out with Drow, since he can turn the Hand Crossbow into 1d8 High crit and can get his own combat advantage once per encounter(twice at Paragon). Then, lets look at a few things: Level 1--Disheartening Strike can be used with Ranged Attacks Level 2--Reap the Rattled: Once per day, gain combat advantage against a rattled enemy. Any Rogue can take this, but a Ruthless Ruffian will always be trained in Intimidate and always have Rattling powers. Can be used with Ranged attack Level 3--Enforced Threat: Ruthless Ruffian gives combat advantage if your target is already rattled, and this can be a ranged attack. Level 6--Ferret Out Failty: Gives you combat advantage until the end of your next turn against a rattled enemy, and this is an encounter power. Just a taste of lower level powers. Once you get to higher levels, there are other ways to keep combat advantage applied when using ranged attacks, like the power that keeps you invisible as long as you don't move. [/QUOTE]
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Ruthless Ruffian, Anyone ?
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