Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ryan Dancey: Acquiring TSR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8352942" data-attributes="member: 18"><p>I would agree and strongly suggest 5E also needed another 6-12 months in the oven, too (probably closer to 6 than 12). I think this is most obvious with the DMG, which is utterly stuffed with half-baked systems and ideas (to the point where at least one optional system seems to be a failure to even work through their own idea, leading to a perverse mechanic), and in the early products for 5E, but also in some of the class design in the PHB, where some classes feel like they got design-in-depth, and others have a very "Well, close enough, go with it!" vibe.</p><p></p><p>(For that matter, you could probably make a good case 3E needed some more dev time, given how rapidly 3.5E followed!)</p><p></p><p>Looking at Dancey's stated issues/goals from 2000 here is absolutely fascinating, because they're a real mix of three things:</p><p></p><p>1) Was an issue then, they dealt with it, no longer really relevant.</p><p></p><p>2) Wasn't really an issue, even though it was perceived to be.</p><p></p><p>3) Not actually achieved until 5E.</p><p></p><p>This last category (which I actually feel is the bulk of them) is particularly fascinating, because it seems like, to me, 3E actually failed at a lot of the goals he set (though it didn't lose money, AFAICT!), and 4E failed at some, and only 5E can roundly be seen as succeeding at the relevant goals. For example:</p><p></p><p>I'd say 3.XE was a massive failure here. Not as big a failure as 2E, sure, but worse than 4E and 5E. 5E finally overcompensated and started undersaturating the market and is now turning that around, but 3E, good god? The sheer volume of books was staggering, and most of them were kind of awful. High production values, though!</p><p></p><p>This is subjective as hell, I have to admit, but I definitely do not feel like 3.XE at all practiced what it preached here. Not at all. On the contrary I felt like 3.XE was worse for this than 2E, with the aggressive usage of hyper-specific PrCs, the bizarre Greyhawk-specific-material obsession (despite not actually supporting Greyhawk as a setting!) and a lot of other stuff that felt like it was supporting specifics, rather than acting as a toolbox - plus it took an insane number of books to get all the bits you might want to use! The second part is more like something they achieved - the "d20" system was more broadly applicable than 2E approaches, but perhaps too broad (and ultimately I think destructive to the industry, but to be fair to Dancey it'd have been nearly impossible to foresee that, and things have since largely recovered).</p><p></p><p>I totally believe that was true in 2000. I have a lot of difficulty believing it was still true by even 2003, and much as I love 4E, I very much doubt it was true in 2007/8. And again, just like 5E overcompensated wildly by cutting the number of books down to a trickle (when a moderate stream would be fine), 5E wildly overcompensated with it's obsessive surveys, and strange approach to playtesting, which caused it to "listen" well but only to a subsection of the audience, and they failed to do what companies who want to listen have to do, and think carefully about who they're hearing from and when to accept input, and when to question it (in particular the arbitrary "70% approval" standard, which was very inconsistently applied and hasn't been mentioned for years, thankfully, was an outright mistake - you listen, but you shouldn't be letting the surveys dictate stuff like that). Still, it feels like maybe they went back and looked at Dancey's ideas here, when approaching 5E.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8352942, member: 18"] I would agree and strongly suggest 5E also needed another 6-12 months in the oven, too (probably closer to 6 than 12). I think this is most obvious with the DMG, which is utterly stuffed with half-baked systems and ideas (to the point where at least one optional system seems to be a failure to even work through their own idea, leading to a perverse mechanic), and in the early products for 5E, but also in some of the class design in the PHB, where some classes feel like they got design-in-depth, and others have a very "Well, close enough, go with it!" vibe. (For that matter, you could probably make a good case 3E needed some more dev time, given how rapidly 3.5E followed!) Looking at Dancey's stated issues/goals from 2000 here is absolutely fascinating, because they're a real mix of three things: 1) Was an issue then, they dealt with it, no longer really relevant. 2) Wasn't really an issue, even though it was perceived to be. 3) Not actually achieved until 5E. This last category (which I actually feel is the bulk of them) is particularly fascinating, because it seems like, to me, 3E actually failed at a lot of the goals he set (though it didn't lose money, AFAICT!), and 4E failed at some, and only 5E can roundly be seen as succeeding at the relevant goals. For example: I'd say 3.XE was a massive failure here. Not as big a failure as 2E, sure, but worse than 4E and 5E. 5E finally overcompensated and started undersaturating the market and is now turning that around, but 3E, good god? The sheer volume of books was staggering, and most of them were kind of awful. High production values, though! This is subjective as hell, I have to admit, but I definitely do not feel like 3.XE at all practiced what it preached here. Not at all. On the contrary I felt like 3.XE was worse for this than 2E, with the aggressive usage of hyper-specific PrCs, the bizarre Greyhawk-specific-material obsession (despite not actually supporting Greyhawk as a setting!) and a lot of other stuff that felt like it was supporting specifics, rather than acting as a toolbox - plus it took an insane number of books to get all the bits you might want to use! The second part is more like something they achieved - the "d20" system was more broadly applicable than 2E approaches, but perhaps too broad (and ultimately I think destructive to the industry, but to be fair to Dancey it'd have been nearly impossible to foresee that, and things have since largely recovered). I totally believe that was true in 2000. I have a lot of difficulty believing it was still true by even 2003, and much as I love 4E, I very much doubt it was true in 2007/8. And again, just like 5E overcompensated wildly by cutting the number of books down to a trickle (when a moderate stream would be fine), 5E wildly overcompensated with it's obsessive surveys, and strange approach to playtesting, which caused it to "listen" well but only to a subsection of the audience, and they failed to do what companies who want to listen have to do, and think carefully about who they're hearing from and when to accept input, and when to question it (in particular the arbitrary "70% approval" standard, which was very inconsistently applied and hasn't been mentioned for years, thankfully, was an outright mistake - you listen, but you shouldn't be letting the surveys dictate stuff like that). Still, it feels like maybe they went back and looked at Dancey's ideas here, when approaching 5E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ryan Dancey: Acquiring TSR
Top