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Ryan Dancey: Acquiring TSR
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<blockquote data-quote="Dausuul" data-source="post: 8355141" data-attributes="member: 58197"><p>That is what folks in the Magic world call a "Christmasland" outcome, where all the pieces fall together just right. Consider all the ways this rosy scenario could go off the rails:</p><ul> <li data-xf-list-type="ul">Gary Gygax helms "New D&D," and turns out to be just as lousy a businessman post-TSR as when he was in charge. After soaring briefly, "New D&D" crashes and burns.</li> <li data-xf-list-type="ul">The D&D community has been weakened by years of TSR's hostility and poor business practices, and the bankruptcy proves to be the final blow. Everyone but a handful of diehards moves on. By the time "New D&D" emerges, there aren't enough players left to sustain it.</li> <li data-xf-list-type="ul">The market splinters among multiple competing "New D&Ds." No one is able to consolidate the RPG community, which disintegrates into a lot of insular factions, all withering for lack of new players.</li> <li data-xf-list-type="ul">Just because you can't copyright game mechanics, doesn't stop you filing a lawsuit <em>claiming</em> copyright infringement--and if your opponent can't afford the legal costs of a trial, it doesn't much matter how shaky your case is. One of the banks with a share of TSR's IP sues "New D&D," or threatens to, and the owner simply folds.</li> <li data-xf-list-type="ul">"New D&D" avoids all these hazards, and then... simply fails to grow. Iterating endlessly on TSR-era D&D, unable to figure out how to attract new blood, it cultivates a slowly dwindling fanbase of grognards while the rest of the world moves on.</li> </ul><p>Ryan Dancey, who was in a far better position to know than any of us, thought there was a real risk of D&D itself failing if TSR were allowed to collapse. <em>Could</em> it have survived? Sure. But it was very far from guaranteed.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8355141, member: 58197"] That is what folks in the Magic world call a "Christmasland" outcome, where all the pieces fall together just right. Consider all the ways this rosy scenario could go off the rails: [LIST] [*]Gary Gygax helms "New D&D," and turns out to be just as lousy a businessman post-TSR as when he was in charge. After soaring briefly, "New D&D" crashes and burns. [*]The D&D community has been weakened by years of TSR's hostility and poor business practices, and the bankruptcy proves to be the final blow. Everyone but a handful of diehards moves on. By the time "New D&D" emerges, there aren't enough players left to sustain it. [*]The market splinters among multiple competing "New D&Ds." No one is able to consolidate the RPG community, which disintegrates into a lot of insular factions, all withering for lack of new players. [*]Just because you can't copyright game mechanics, doesn't stop you filing a lawsuit [I]claiming[/I] copyright infringement--and if your opponent can't afford the legal costs of a trial, it doesn't much matter how shaky your case is. One of the banks with a share of TSR's IP sues "New D&D," or threatens to, and the owner simply folds. [*]"New D&D" avoids all these hazards, and then... simply fails to grow. Iterating endlessly on TSR-era D&D, unable to figure out how to attract new blood, it cultivates a slowly dwindling fanbase of grognards while the rest of the world moves on. [/LIST] Ryan Dancey, who was in a far better position to know than any of us, thought there was a real risk of D&D itself failing if TSR were allowed to collapse. [I]Could[/I] it have survived? Sure. But it was very far from guaranteed. [/QUOTE]
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