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Ryan Dancey: Acquiring TSR
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<blockquote data-quote="EzekielRaiden" data-source="post: 8355268" data-attributes="member: 6790260"><p>What's even funnier is people putting words into one's mouth.</p><p></p><p>Wait, no, that's not funny. <em>Annoying</em>. That's what it is.</p><p></p><p>I never said it was a failure. Financially, it's clearly been successful. That doesn't mean it was perfect, nor that the way it did things was what <em>caused</em> its success. It is quite possible to stumble butt-first into success. I am not saying that that DID happen. But it's pretty blatantly obvious that the polls and surveys they put out were NOT designed by someone trying to collect unbiased data. Leading questions and selective answers abounded. I distinctly remember at least one poll during the playtest where there <em>was no answer</em> that was actually opposed; you could choose enthusiastic approval, measured approval, partial approval, or being noncommittal. Plenty of others, the "yes" answers were highly enthusiastic while the "no" answers were not. Yet these were the data points used to shape the design of the game. </p><p></p><p>Again, NOT saying 5e "is now a failure," and I challenge you to point out a single statement I made where that is even a remotely valid paraphrase. I said <em>the playtest</em> was "riddled with problems," and that you can see that it was by looking at the final product--lots of good ideas mixed with plenty of really rough ones. And that alongside things like the developers swearing up and down that the "tactical combat module" would appeal to 4e fans when....it was basically vaporware, or Mearls being genuinely pretty <em>strident</em> about including martial healing (he even tweeted explicitly to the effect of "if you don't like it, you don't have to permit it in your game!") and then it getting quietly dropped when the Specialties subsystem got the boot.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8355268, member: 6790260"] What's even funnier is people putting words into one's mouth. Wait, no, that's not funny. [I]Annoying[/I]. That's what it is. I never said it was a failure. Financially, it's clearly been successful. That doesn't mean it was perfect, nor that the way it did things was what [I]caused[/I] its success. It is quite possible to stumble butt-first into success. I am not saying that that DID happen. But it's pretty blatantly obvious that the polls and surveys they put out were NOT designed by someone trying to collect unbiased data. Leading questions and selective answers abounded. I distinctly remember at least one poll during the playtest where there [I]was no answer[/I] that was actually opposed; you could choose enthusiastic approval, measured approval, partial approval, or being noncommittal. Plenty of others, the "yes" answers were highly enthusiastic while the "no" answers were not. Yet these were the data points used to shape the design of the game. Again, NOT saying 5e "is now a failure," and I challenge you to point out a single statement I made where that is even a remotely valid paraphrase. I said [I]the playtest[/I] was "riddled with problems," and that you can see that it was by looking at the final product--lots of good ideas mixed with plenty of really rough ones. And that alongside things like the developers swearing up and down that the "tactical combat module" would appeal to 4e fans when....it was basically vaporware, or Mearls being genuinely pretty [I]strident[/I] about including martial healing (he even tweeted explicitly to the effect of "if you don't like it, you don't have to permit it in your game!") and then it getting quietly dropped when the Specialties subsystem got the boot. [/QUOTE]
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