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Ryan Dancey: Acquiring TSR
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<blockquote data-quote="Ruin Explorer" data-source="post: 8359320" data-attributes="member: 18"><p>Okay, we can do that, let's talk solely personal taste.</p><p></p><p>What are some 5E games, that aren't Solasta and BG3, that you are think are good? I mean, there aren't many, so it's a short list. I don't know about mobile games - if 5E has some of those and they're good, I'd love to hear about it, but AFAIK aside from mobile games and Solasta/BG3, there are three 5E games, all of which I've played:</p><p></p><p>1) Sword Coast Legends - Haven't played it because I wasn't paying money for that, watched it streamed though - reviewers were definitely right, it's godawful, with all abilities basically being cooldown-based, and so it's a terrible take on RtwP.</p><p></p><p>2) Idle Champions of the Forgotten Realms - It's an idle clicker, which is a very specific genre. They're not really good or bad in any conventional sense, but if you like games, like, where you do things, or have a story or stuff, it's not one of those. Basically you sit there whilst your characters kill stuff, very occasionally interacting in some minor way - that's intended with idle clickers, they're not really games in any normal sense.</p><p></p><p>I don't know how it compares within the genre. I "played" it for a few hours, whilst doing other stuff (as is intended), and it was amusing on a certain level, but, like it's not a good "game", because it's not really a game.</p><p></p><p>3) The new Dark Alliance - It's terrible. It's slow, it's boring, it's annoying, it's ugly. I've played it for a new hours thanks to Xbox Game Pass, that's all I need.</p><p></p><p>RtwP is a shortening of "real-time with pause", which is a phrase I believe was used earlier. It describes the late '90s and early '00s D&D video games with an isometric perspective, and which weren't turn-based, but ran in real time with turns beneath the hood, and where you paused to re-issue orders. Games like Pillars of Eternity attempted to resurrect this format, but whilst the Pillars 1 Kickstarter was big, Pillars 2, despite being a better game on every level, and a good game, sold terribly - and a frequent moan was the combat gameplay, which was RtwP - likewise Pathfinder: Kingmaker was RtwP, and whilst it sold okay, it sold vastly less than turn-based CRPGs like the Divinity: Original Sin games, and both Pillars 2 and PF:KM implemented turn-based modes hoping to sell more (there's some evidence this worked). The new Pathfinder game from the same team is going to have turn-based from launch next time, I understand, as they consider it vital.</p><p></p><p>So anyway, in your personal taste - and I won't argue or critique it, or even comment it, I just want to hear that you've played these games, and what you think - which of these is a good game? Full disclosure, I'm kind of wondering if you've actually played any of these games. But if you have, and liked them, awesome, I'd just like to know which. Also any mobile ones of course.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8359320, member: 18"] Okay, we can do that, let's talk solely personal taste. What are some 5E games, that aren't Solasta and BG3, that you are think are good? I mean, there aren't many, so it's a short list. I don't know about mobile games - if 5E has some of those and they're good, I'd love to hear about it, but AFAIK aside from mobile games and Solasta/BG3, there are three 5E games, all of which I've played: 1) Sword Coast Legends - Haven't played it because I wasn't paying money for that, watched it streamed though - reviewers were definitely right, it's godawful, with all abilities basically being cooldown-based, and so it's a terrible take on RtwP. 2) Idle Champions of the Forgotten Realms - It's an idle clicker, which is a very specific genre. They're not really good or bad in any conventional sense, but if you like games, like, where you do things, or have a story or stuff, it's not one of those. Basically you sit there whilst your characters kill stuff, very occasionally interacting in some minor way - that's intended with idle clickers, they're not really games in any normal sense. I don't know how it compares within the genre. I "played" it for a few hours, whilst doing other stuff (as is intended), and it was amusing on a certain level, but, like it's not a good "game", because it's not really a game. 3) The new Dark Alliance - It's terrible. It's slow, it's boring, it's annoying, it's ugly. I've played it for a new hours thanks to Xbox Game Pass, that's all I need. RtwP is a shortening of "real-time with pause", which is a phrase I believe was used earlier. It describes the late '90s and early '00s D&D video games with an isometric perspective, and which weren't turn-based, but ran in real time with turns beneath the hood, and where you paused to re-issue orders. Games like Pillars of Eternity attempted to resurrect this format, but whilst the Pillars 1 Kickstarter was big, Pillars 2, despite being a better game on every level, and a good game, sold terribly - and a frequent moan was the combat gameplay, which was RtwP - likewise Pathfinder: Kingmaker was RtwP, and whilst it sold okay, it sold vastly less than turn-based CRPGs like the Divinity: Original Sin games, and both Pillars 2 and PF:KM implemented turn-based modes hoping to sell more (there's some evidence this worked). The new Pathfinder game from the same team is going to have turn-based from launch next time, I understand, as they consider it vital. So anyway, in your personal taste - and I won't argue or critique it, or even comment it, I just want to hear that you've played these games, and what you think - which of these is a good game? Full disclosure, I'm kind of wondering if you've actually played any of these games. But if you have, and liked them, awesome, I'd just like to know which. Also any mobile ones of course. [/QUOTE]
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