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Ryan Dancey: Acquiring TSR
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<blockquote data-quote="Lanefan" data-source="post: 8359766" data-attributes="member: 29398"><p>There's two different elements here and I wonder if you and [USER=22779]@Hussar[/USER] are each looking at one and ignoring the other.</p><p></p><p>The first element is 5e's<strong> initial</strong> success. That initial - and undeniable - success was due to a number of factors including:</p><p>--- a long and very public playtest run where people at least felt like they were getting input to design</p><p>--- demographics, as a large new cohort aged into RPGs</p><p>--- a stated (and followed-through) intent to prioritize tabletop products/play and leave any "new-Gleemax" for later, if ever</p><p>--- it wasn't 4e.</p><p></p><p>The second element is 5e's <strong>sustained</strong> success, also undeniable. This is where it really does differ from any prior edition, and can in large part be owed to:</p><p>--- the popularity of Critical Role and other livestreams</p><p>--- relatively easy accessibility for new players/DMs; the game isn't that hard to pick up and learn, and rulings-not-rules is easy to grok</p><p>--- a tightly controlled and limited splat-release schedule, meaning the game has long-term remained easy to pick up and learn</p><p>--- a generally greater acceptance of medieval-ish fantasy in the mainstream e.g. the crazy popularity of Game of Thrones (this is perhaps the only "lucky" event here)</p><p></p><p>It remains to be seen whether emerging elements - most notably the upcoming movie - will help, hurt, or have neutral effect on this success.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8359766, member: 29398"] There's two different elements here and I wonder if you and [USER=22779]@Hussar[/USER] are each looking at one and ignoring the other. The first element is 5e's[B] initial[/B] success. That initial - and undeniable - success was due to a number of factors including: --- a long and very public playtest run where people at least felt like they were getting input to design --- demographics, as a large new cohort aged into RPGs --- a stated (and followed-through) intent to prioritize tabletop products/play and leave any "new-Gleemax" for later, if ever --- it wasn't 4e. The second element is 5e's [B]sustained[/B] success, also undeniable. This is where it really does differ from any prior edition, and can in large part be owed to: --- the popularity of Critical Role and other livestreams --- relatively easy accessibility for new players/DMs; the game isn't that hard to pick up and learn, and rulings-not-rules is easy to grok --- a tightly controlled and limited splat-release schedule, meaning the game has long-term remained easy to pick up and learn --- a generally greater acceptance of medieval-ish fantasy in the mainstream e.g. the crazy popularity of Game of Thrones (this is perhaps the only "lucky" event here) It remains to be seen whether emerging elements - most notably the upcoming movie - will help, hurt, or have neutral effect on this success. [/QUOTE]
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