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Ryan Dancey: Acquiring TSR
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<blockquote data-quote="pemerton" data-source="post: 8359925" data-attributes="member: 42582"><p>Above is the post which prompted you to ask "Is this a joke?" It was about things happening off-turn, which - in 4e - includes being granted movement (forced movement; the ability to move or shift as a free action; etc), being granted other sorts of actions, various OAs and reactions and interrupts, etc.</p><p></p><p>The "speed" at which they take effect is typically a technical detail to do with (i) how the fiction of the off-turn action interacts with other fiction, and (ii) the mechanical devices needed to produce this outcome. A fighter's Combat Challenge interrupt is an interrupt for the same reason an OA is: it lets you punish someone for moving. In the fiction, it takes places as they start moving which means, mechanically (given the reach rules), that it has to happen before they move, ie as an interrupt to their action declaration.</p><p></p><p>Responses to being attacked that are in any way <em>preventive </em>or <em>anticipatory</em> - both pretty standard things from the fictional point of view - are rendered as interrupts or OA. I don't know if any of them is "key" other than those assocated with defending, but the category as a whole is part of what makes 4e dynamic in a way that (say) AD&D combat is not.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8359925, member: 42582"] Above is the post which prompted you to ask "Is this a joke?" It was about things happening off-turn, which - in 4e - includes being granted movement (forced movement; the ability to move or shift as a free action; etc), being granted other sorts of actions, various OAs and reactions and interrupts, etc. The "speed" at which they take effect is typically a technical detail to do with (i) how the fiction of the off-turn action interacts with other fiction, and (ii) the mechanical devices needed to produce this outcome. A fighter's Combat Challenge interrupt is an interrupt for the same reason an OA is: it lets you punish someone for moving. In the fiction, it takes places as they start moving which means, mechanically (given the reach rules), that it has to happen before they move, ie as an interrupt to their action declaration. Responses to being attacked that are in any way [I]preventive [/I]or [I]anticipatory[/I] - both pretty standard things from the fictional point of view - are rendered as interrupts or OA. I don't know if any of them is "key" other than those assocated with defending, but the category as a whole is part of what makes 4e dynamic in a way that (say) AD&D combat is not. [/QUOTE]
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