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Ryan Dancey & AEG Part Ways Following AI Comments
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<blockquote data-quote="Morrus" data-source="post: 9861632" data-attributes="member: 1"><p>[ATTACH=full]429901[/ATTACH]</p><p></p><p><strong>Ryan Dancey</strong>, the Chief Operating Officer of boardgame publisher <strong>Alderac Entertainment Group</strong>, no longer works for the company, following statements on social media where he claimed that AI could make most of the company's board games, and that D&D and <em>Magic: the Gathering </em>were the only new forms of gameplay in his lifetime. After another poster on LinkedIn claimed that "AI wouldn't come up with <em>Tiny Towns</em> or <em>Flip Seven</em> or <em>Cubitos</em> because it doesn't understand the human element of fun", Dancey responded that he had zero reason to believe that AI could not do such a thing.</p><p></p><p>[callout]"I have zero reason to believe that an Al couldn't come up with <em>Tiny Towns</em> or <em>Flip Seven</em> or <em>Cubitos</em>. I can prompt any of several Als RIGHT NOW and get ideas for games as good as those. The gaming industry doesn't exist because humans create otherwise unobtainable ideas. It exists because many many previous games exist, feed into the minds of designers, who produce new variants on those themes. People then apply risk capital against those ideas to see if there's a product market fit. Sometimes there is, and sometimes there is not. (In fact, much more often than not).</p><p></p><p>Extremely occasionally (twice in my lifetime: D&D and <em>Magic: the Gathering</em>) a human has produced an all new form of gaming entertainment. Those moments are so rare and incandescent that they echo across decades.</p><p></p><p>Game publishing isn't an industry of unique special ideas. It's an industry about execution, marketing, and attention to detail. All things Als are great at."</p><p style="text-align: right">- Ryan Dancey</p><p>[/callout]</p><p>The Cardboard Herald, a boardgame reviews channel, <a href="https://bsky.app/profile/cardboardherald.bsky.social/post/3mf44mlqfrk2b" target="_blank">responded yesterday</a> on BlueSky that "As you may have seen, [AEG] CEO Ryan Dancey stated that AI can make games “just as good as Tiny Towns or Flip 7 or Cubitos”, completely missing the inexorable humanity involved.We’ve spent 10 years celebrating creatives in the industry. Until he’s gone we will not work with AEG."</p><p></p><p>Today, <a href="https://bsky.app/profile/aegjohnz.bsky.social/post/3mf5uwsqyt22i" target="_blank">AEG's CEO John Zinser stated</a> "Today I want to share that Ryan Dancey and AEG have parted ways.This is not an easy post to write. Ryan has been a significant part of AEG’s story, and I am personally grateful for the years of work, passion, and intensity he brought to the company. We have built a lot together. As AEG moves into its next chapter, leadership alignment and clarity matter more than ever. This transition reflects that reality.Our commitment to our designers, partners, retailers, and players remains unchanged. We will continue building great games through collaboration, creativity, and trust."</p><p></p><p>Dancey <a href="https://bsky.app/profile/ryandancey.com/post/3mf5w5tipr22x" target="_blank">himself posted</a> "This morning [John Zinser] and I talked about the aftermath of my post yesterday about the ability of AI to create ideas for games. He's decided that it's time for me to move on to new adventures. Sorry to have things end like this. I've enjoyed my 10 years at AEG. I wish the team there the best in their future endeavors.</p><p></p><p>I believe we're at a civilizational turning point. That who we are and how we are is going to change on the order of what happened during the Agricultural and Industrial Revolutions; and it's past time we started talking about it and not being afraid to discuss the topic. Talking about AI, being honest about what it can and cannot do, and thinking about the implications is something we have to begin to do in a widespread way. Humans have a unique creative spark that differentiates us and makes us special and we should celebrate that specialness as we experience this epic change.</p><p></p><p>For the record: I do not believe that AI will replace the work talented game designer/developers do, nor do I think it is appropriate to use AI to replace the role of designer/developers in the publication of tabletop games. During my time at AEG I developed and implemented polices and contracts that reflect those views. It's important to me that you know what I believe and what I don't believe on this particular topic, despite what you may have read elsewhere."</p><p></p><p>Whatever your position on generative LLMs and the like, when the COO of your company announces publicly that all of the company’s games could have been made by AI, it’s a problem. UK readers may recall when major jewelry chain Ratners’ CEO Gerald Ratner famously announced that the products sold in his stores were “trash”, instantly wiping half a billion pounds from the company’s value back in the early 1990s. The company was forced to close stores and rebrand to Signet Group. At the time the Ratners Group was the world's biggest jewelry retailer. Ratner himself was forced to resign in 1992. The act of making a damaging statement about the quality of your own company’s products became known as “doing a Ratner”.</p><p></p><p>Dancey was VP of Wizards of the Coast when the company acquired TSR, the then-owner of <em>Dungeons & Dragons</em>. He is also known for being the architect of the Open Game License. Dancey has worked as Chief Operating Officer for AEG for 10 years, and was responsible for the day-to-day operations of the company, second-in-command after the CEO, John Zinser.</p></blockquote><p></p>
[QUOTE="Morrus, post: 9861632, member: 1"] [ATTACH type="full" alt="Alderac_brandpage_BS_1200x600_crop_center.webp"]429901[/ATTACH] [B]Ryan Dancey[/B], the Chief Operating Officer of boardgame publisher [B]Alderac Entertainment Group[/B], no longer works for the company, following statements on social media where he claimed that AI could make most of the company's board games, and that D&D and [I]Magic: the Gathering [/I]were the only new forms of gameplay in his lifetime. After another poster on LinkedIn claimed that "AI wouldn't come up with [I]Tiny Towns[/I] or [I]Flip Seven[/I] or [I]Cubitos[/I] because it doesn't understand the human element of fun", Dancey responded that he had zero reason to believe that AI could not do such a thing. [callout]"I have zero reason to believe that an Al couldn't come up with [I]Tiny Towns[/I] or [I]Flip Seven[/I] or [I]Cubitos[/I]. I can prompt any of several Als RIGHT NOW and get ideas for games as good as those. The gaming industry doesn't exist because humans create otherwise unobtainable ideas. It exists because many many previous games exist, feed into the minds of designers, who produce new variants on those themes. People then apply risk capital against those ideas to see if there's a product market fit. Sometimes there is, and sometimes there is not. (In fact, much more often than not). Extremely occasionally (twice in my lifetime: D&D and [I]Magic: the Gathering[/I]) a human has produced an all new form of gaming entertainment. Those moments are so rare and incandescent that they echo across decades. Game publishing isn't an industry of unique special ideas. It's an industry about execution, marketing, and attention to detail. All things Als are great at." [RIGHT]- Ryan Dancey[/RIGHT] [/callout] The Cardboard Herald, a boardgame reviews channel, [URL='https://bsky.app/profile/cardboardherald.bsky.social/post/3mf44mlqfrk2b']responded yesterday[/URL] on BlueSky that "As you may have seen, [AEG] CEO Ryan Dancey stated that AI can make games “just as good as Tiny Towns or Flip 7 or Cubitos”, completely missing the inexorable humanity involved.We’ve spent 10 years celebrating creatives in the industry. Until he’s gone we will not work with AEG." Today, [URL='https://bsky.app/profile/aegjohnz.bsky.social/post/3mf5uwsqyt22i']AEG's CEO John Zinser stated[/URL] "Today I want to share that Ryan Dancey and AEG have parted ways.This is not an easy post to write. Ryan has been a significant part of AEG’s story, and I am personally grateful for the years of work, passion, and intensity he brought to the company. We have built a lot together. As AEG moves into its next chapter, leadership alignment and clarity matter more than ever. This transition reflects that reality.Our commitment to our designers, partners, retailers, and players remains unchanged. We will continue building great games through collaboration, creativity, and trust." Dancey [URL='https://bsky.app/profile/ryandancey.com/post/3mf5w5tipr22x']himself posted[/URL] "This morning [John Zinser] and I talked about the aftermath of my post yesterday about the ability of AI to create ideas for games. He's decided that it's time for me to move on to new adventures. Sorry to have things end like this. I've enjoyed my 10 years at AEG. I wish the team there the best in their future endeavors. I believe we're at a civilizational turning point. That who we are and how we are is going to change on the order of what happened during the Agricultural and Industrial Revolutions; and it's past time we started talking about it and not being afraid to discuss the topic. Talking about AI, being honest about what it can and cannot do, and thinking about the implications is something we have to begin to do in a widespread way. Humans have a unique creative spark that differentiates us and makes us special and we should celebrate that specialness as we experience this epic change. For the record: I do not believe that AI will replace the work talented game designer/developers do, nor do I think it is appropriate to use AI to replace the role of designer/developers in the publication of tabletop games. During my time at AEG I developed and implemented polices and contracts that reflect those views. It's important to me that you know what I believe and what I don't believe on this particular topic, despite what you may have read elsewhere." Whatever your position on generative LLMs and the like, when the COO of your company announces publicly that all of the company’s games could have been made by AI, it’s a problem. UK readers may recall when major jewelry chain Ratners’ CEO Gerald Ratner famously announced that the products sold in his stores were “trash”, instantly wiping half a billion pounds from the company’s value back in the early 1990s. The company was forced to close stores and rebrand to Signet Group. At the time the Ratners Group was the world's biggest jewelry retailer. Ratner himself was forced to resign in 1992. The act of making a damaging statement about the quality of your own company’s products became known as “doing a Ratner”. Dancey was VP of Wizards of the Coast when the company acquired TSR, the then-owner of [I]Dungeons & Dragons[/I]. He is also known for being the architect of the Open Game License. Dancey has worked as Chief Operating Officer for AEG for 10 years, and was responsible for the day-to-day operations of the company, second-in-command after the CEO, John Zinser. [/QUOTE]
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