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Ryan Dancey & AEG Part Ways Following AI Comments
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<blockquote data-quote="GreyLord" data-source="post: 9861920" data-attributes="member: 4348"><p>Currently, yes. He is wrong.</p><p></p><p>AI can do many things, but it's not creative. Any creativity it has is based upon it being trained.</p><p></p><p>However, many new Boardgame ideas are not something some can be trained upon in coming up with them. I am a massive boardgamer and there have been so many new ideas and things that have come up over the past two decades that I would find it impossible for AI currently (no predictions on the future however) them.</p><p></p><p>Perhaps a boardgame like the Reiner Knizia games that are purelyl mathematical (I could see AI coming up with something like that) but games that don't rely heavily on logic or math are things I think AI would have problems with. Those games don't work because of the rules organized in such a way, but as others have mentioned, there is a human factor. The rules and theme are utilized in such a way, no matter how illogical, that it makes it enjoyable for humans to play. A game like the recent Dune: Battle For Arrakis has the mix in such a way that it would take a LOT more playtesting, human tweaking, and probably MORE effort if you utlized an AI to come up with the initial rules than it does for two humans to create the game (even basing it off of another game such as WotR).</p><p></p><p>Thus, I think Dancey was waaaay off base here in his statement, at least with the current abilities of AI.</p><p></p><p>It's like saying AI will replace DM's currently. AI is not currently able to be a full time DM for a Campaign in D&D...at least from what I've seen at the current time. Someone making that statement would probably infuriate a lot of people.</p><p></p><p>Edit Add: I would like to say that though I have over 700 boardgames, I really don't play AEG games. It may be that AI can replicate AEG games, but many of the games I have there is a human element that had to be playtested and seen which AI...simply cannot do at this point.</p><p></p><p>In addition, Ryan Dancey must have no familiarity in Board games if he labels MtG as a new type of gameplay but ignores other board and card games which have come about over the past few decades with just as much, if not more, innovative designs than MtG had when it came out.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9861920, member: 4348"] Currently, yes. He is wrong. AI can do many things, but it's not creative. Any creativity it has is based upon it being trained. However, many new Boardgame ideas are not something some can be trained upon in coming up with them. I am a massive boardgamer and there have been so many new ideas and things that have come up over the past two decades that I would find it impossible for AI currently (no predictions on the future however) them. Perhaps a boardgame like the Reiner Knizia games that are purelyl mathematical (I could see AI coming up with something like that) but games that don't rely heavily on logic or math are things I think AI would have problems with. Those games don't work because of the rules organized in such a way, but as others have mentioned, there is a human factor. The rules and theme are utilized in such a way, no matter how illogical, that it makes it enjoyable for humans to play. A game like the recent Dune: Battle For Arrakis has the mix in such a way that it would take a LOT more playtesting, human tweaking, and probably MORE effort if you utlized an AI to come up with the initial rules than it does for two humans to create the game (even basing it off of another game such as WotR). Thus, I think Dancey was waaaay off base here in his statement, at least with the current abilities of AI. It's like saying AI will replace DM's currently. AI is not currently able to be a full time DM for a Campaign in D&D...at least from what I've seen at the current time. Someone making that statement would probably infuriate a lot of people. Edit Add: I would like to say that though I have over 700 boardgames, I really don't play AEG games. It may be that AI can replicate AEG games, but many of the games I have there is a human element that had to be playtested and seen which AI...simply cannot do at this point. In addition, Ryan Dancey must have no familiarity in Board games if he labels MtG as a new type of gameplay but ignores other board and card games which have come about over the past few decades with just as much, if not more, innovative designs than MtG had when it came out. [/QUOTE]
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