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Ryan Dancey & AEG Part Ways Following AI Comments
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<blockquote data-quote="jaycrockett" data-source="post: 9862057" data-attributes="member: 29468"><p>Does anyone have any examples of board games created by AI? I'm doubtful. I took a look at AEG's game list because I wasn't too familiar. Turns out I have War Chest, which is a combination tile placement / unit movement game. Maybe that's a variation on existing mechanics, but then I see they publish Mystic Vale, which has a completely unique mechanic. No way AI could come up with that one by itself. I suppose it could create implementations based on the initial premise "Create a game that crafts custom game components using transparent cards combined into sleeves". But that's a long way from generating the initial idea by themselves.</p></blockquote><p></p>
[QUOTE="jaycrockett, post: 9862057, member: 29468"] Does anyone have any examples of board games created by AI? I'm doubtful. I took a look at AEG's game list because I wasn't too familiar. Turns out I have War Chest, which is a combination tile placement / unit movement game. Maybe that's a variation on existing mechanics, but then I see they publish Mystic Vale, which has a completely unique mechanic. No way AI could come up with that one by itself. I suppose it could create implementations based on the initial premise "Create a game that crafts custom game components using transparent cards combined into sleeves". But that's a long way from generating the initial idea by themselves. [/QUOTE]
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Ryan Dancey & AEG Part Ways Following AI Comments
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