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Ryan Dancey & AEG Part Ways Following AI Comments
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<blockquote data-quote="Ruin Explorer" data-source="post: 9862570" data-attributes="member: 18"><p>Yes he is definitely wrong.</p><p></p><p>Particularly in this hysterical statement:</p><p></p><p>Yeah sure right Ryan, the only two "new forms of gaming entertainment" in your lifespan have been D&D and MtG, which not at all coincidentally, are both games you've worked heavily on. Ego is definitely not the driving factor here lol.</p><p></p><p>I guess this is a pretty classic case of "either you die (or retire, in the case) a hero or live (or post, in this case) long enough to become a villain". Ryan really pushing for those villain creds even though his halo had recently be reignited by the OGL 2.0 deal.</p><p></p><p>EDIT - Also really fundamental problem is that the "ideas" for board games aren't at all what makes great board games. Any absolute moron can have "an idea" for a boardgame. Or movie. Or RPG. Or videogame. We've got a giant thread here of videogames people wish existed, but that doesn't mean we're providing some kind of value. </p><p></p><p>I include myself in the category of "moron" here for the avoidance of doubt - I could come out with boardgame ideas all day. Indeed, I've shot the shizz with a very smart friend over a few weeks doing precisely that a decade or so back, to the point where we were getting towards "should we actually make this". Then we started basic work on it and... you know what? IT'S REALLY HARD. It's really hard to make a good and compelling board game. Further, we could have re-themed the game we were working on trivially - so the "idea" barely mattered. Technically it was like space fantasy arena combat with a lot of lore, but like, none of that actually deeply mattered to the mechanics. It could have been Robot Wars, or a Roman colosseum or w/e.</p><p></p><p>The real deal of a making a great boardgame is actually design the nitty-gritty of that boardgame, much of which may be entirely independent of the "idea" of the boardgame, or may in fact reshape the "idea" of the boardgame.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9862570, member: 18"] Yes he is definitely wrong. Particularly in this hysterical statement: Yeah sure right Ryan, the only two "new forms of gaming entertainment" in your lifespan have been D&D and MtG, which not at all coincidentally, are both games you've worked heavily on. Ego is definitely not the driving factor here lol. I guess this is a pretty classic case of "either you die (or retire, in the case) a hero or live (or post, in this case) long enough to become a villain". Ryan really pushing for those villain creds even though his halo had recently be reignited by the OGL 2.0 deal. EDIT - Also really fundamental problem is that the "ideas" for board games aren't at all what makes great board games. Any absolute moron can have "an idea" for a boardgame. Or movie. Or RPG. Or videogame. We've got a giant thread here of videogames people wish existed, but that doesn't mean we're providing some kind of value. I include myself in the category of "moron" here for the avoidance of doubt - I could come out with boardgame ideas all day. Indeed, I've shot the shizz with a very smart friend over a few weeks doing precisely that a decade or so back, to the point where we were getting towards "should we actually make this". Then we started basic work on it and... you know what? IT'S REALLY HARD. It's really hard to make a good and compelling board game. Further, we could have re-themed the game we were working on trivially - so the "idea" barely mattered. Technically it was like space fantasy arena combat with a lot of lore, but like, none of that actually deeply mattered to the mechanics. It could have been Robot Wars, or a Roman colosseum or w/e. The real deal of a making a great boardgame is actually design the nitty-gritty of that boardgame, much of which may be entirely independent of the "idea" of the boardgame, or may in fact reshape the "idea" of the boardgame. [/QUOTE]
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