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Ryan Dancey & AEG Part Ways Following AI Comments
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<blockquote data-quote="Cergorach" data-source="post: 9862608" data-attributes="member: 725"><p>But isn't this exactly the general US mentality? WotC and Ryan Dancey both being from the US?</p><p></p><p>And they aren't unique either. France was very similar for the longest time, not able to speak any other language and if they did they often refused to in their own country... Heck, even Germany dubs everything to German on TV...</p><p></p><p>I'm from a tiny country (Netherlands), we know we can't expect people to speak our guttural language, so we also learn English, German, and French (not that I'm any good at the last two). We accept that in the western world English is THE default language to speak, we understand that almost no one will learn Dutch outside of the Benelux, even when visiting... We're not offended by that.</p><p></p><p>How many non-D&D RPGs died before the OGL even existed? Oodles! That wouldn't change. But how many games either survived or gained more players due to the OGL? Quite a few! Sovereign Stone wouldn't have lasted long without a D20, Call of Cthulhu got a lot more interest due to D20 Cthulhu, L5R got more players due to the D20 integration, and how many people got their introduction to Traveller due to T20?</p><p></p><p>Someone might want to wipe out the competition, but if the customers are not interested in the first place, they can do nothing, short of buying the competition and then it depends of the competition wants to be bought... If there were people that would rather play a D20/OGL game then the game they were previously playing, then it's a case of a better product for that consumer. And if that means that an indie is selling so much less then previously, that just means that they had the 'inferior' (aka. less popular) product.</p><p></p><p>There are a TON of companies that now exist due to the OGL. And I suspect that a lot of these were not funded by losses from other indies, but from WotC revenue losses (TSR vs WotC. product numbers). WotC didn't make so many pies, so there was more money to spend on other stuff.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9862608, member: 725"] But isn't this exactly the general US mentality? WotC and Ryan Dancey both being from the US? And they aren't unique either. France was very similar for the longest time, not able to speak any other language and if they did they often refused to in their own country... Heck, even Germany dubs everything to German on TV... I'm from a tiny country (Netherlands), we know we can't expect people to speak our guttural language, so we also learn English, German, and French (not that I'm any good at the last two). We accept that in the western world English is THE default language to speak, we understand that almost no one will learn Dutch outside of the Benelux, even when visiting... We're not offended by that. How many non-D&D RPGs died before the OGL even existed? Oodles! That wouldn't change. But how many games either survived or gained more players due to the OGL? Quite a few! Sovereign Stone wouldn't have lasted long without a D20, Call of Cthulhu got a lot more interest due to D20 Cthulhu, L5R got more players due to the D20 integration, and how many people got their introduction to Traveller due to T20? Someone might want to wipe out the competition, but if the customers are not interested in the first place, they can do nothing, short of buying the competition and then it depends of the competition wants to be bought... If there were people that would rather play a D20/OGL game then the game they were previously playing, then it's a case of a better product for that consumer. And if that means that an indie is selling so much less then previously, that just means that they had the 'inferior' (aka. less popular) product. There are a TON of companies that now exist due to the OGL. And I suspect that a lot of these were not funded by losses from other indies, but from WotC revenue losses (TSR vs WotC. product numbers). WotC didn't make so many pies, so there was more money to spend on other stuff. [/QUOTE]
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