Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey Answers to OGL questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RyanD" data-source="post: 3642692" data-attributes="member: 3312"><p>There's theory, and there's practice.</p><p></p><p>In <strong>theory</strong> I would have liked to have seen a much more aggressive use of OGC in D&D products, because I think that feeds the idea "pump" (the more likely someone thinks their work is to become "Dungeons & Dragons", the more likely they may be to make the complete effort required to thoroughly write up and distribute their ideas).</p><p></p><p>In <strong>practice</strong> I'm not too surprised at the lack of OGC use in D&D. There are several dozen people paid quite well to design & develop Dungeons & Dragons. You will remember that just after 3.0 shipped, Wizards went through 4 disastrous rounds of layoffs. The "survivors" (many of who also survived the Last Days of TSR) know how to keep their jobs: Do great work, and get it published. So there's an economic (and personal) motive to avoid using a lot of 3rd party OGC in the work that team produces. Nobody in that team wants an upper level manager to think "well hell! Let's just get rid of the RPG R&D group and rely on this talented pool of freelancers instead".</p><p></p><p>I'll also say that there's a unique thing going on at Wizards of the Coast, and that thing is what I call the "culture of design". At WotC, game designers are constantly challenged to refine their ideas, define them rigorously, and fit them within larger design principles that have been in constant evolution since Richard Garfield kicked off the CCG revolution. Working at WotC is unlike working at any other game company -- not only do you do your game design work, but you're essentially subjected to PhD level game theory instruction on a continuous basis. The result is, in my opinion, a qualitative difference between the WotC produced content and a lot of 3rd party content. They don't bat 1.000, but they get on base far more often than most other sources of content, and occasionally, they smack one out of the park.</p><p></p><p>As a result of that culture of design, it's hard for outside material to make it through the design inspection and review process and into a Dungeons & Dragons product. ideas may (and probably often do) percolate in the 3rd party OGL community, which then get discussed, and perhaps incorporated in the logic & planning for a D&D product, but the resulting material likely bears little or no textual resemblance to the original source material.</p><p></p><p>Assuming there is a 4E project underway at WotC, I suspect that part of that project was a thorough review of some of the better OGL content, like Mutants & Masterminds, Castles & Crusades, and Spycraft 2.0. (a clearly not-exhaustive list!) I am pretty sure that if WotC chooses to do a 4E that is a lineal descendant of 3E, some of that review will likely transmogrify into new D&D content. It will be hard to untangle from the new content produced by WotC R&D though, and all that may remain is the intent & the result, not the system or the process. Only time will tell.</p><p></p><p>Ryan</p></blockquote><p></p>
[QUOTE="RyanD, post: 3642692, member: 3312"] There's theory, and there's practice. In [b]theory[/b] I would have liked to have seen a much more aggressive use of OGC in D&D products, because I think that feeds the idea "pump" (the more likely someone thinks their work is to become "Dungeons & Dragons", the more likely they may be to make the complete effort required to thoroughly write up and distribute their ideas). In [b]practice[/b] I'm not too surprised at the lack of OGC use in D&D. There are several dozen people paid quite well to design & develop Dungeons & Dragons. You will remember that just after 3.0 shipped, Wizards went through 4 disastrous rounds of layoffs. The "survivors" (many of who also survived the Last Days of TSR) know how to keep their jobs: Do great work, and get it published. So there's an economic (and personal) motive to avoid using a lot of 3rd party OGC in the work that team produces. Nobody in that team wants an upper level manager to think "well hell! Let's just get rid of the RPG R&D group and rely on this talented pool of freelancers instead". I'll also say that there's a unique thing going on at Wizards of the Coast, and that thing is what I call the "culture of design". At WotC, game designers are constantly challenged to refine their ideas, define them rigorously, and fit them within larger design principles that have been in constant evolution since Richard Garfield kicked off the CCG revolution. Working at WotC is unlike working at any other game company -- not only do you do your game design work, but you're essentially subjected to PhD level game theory instruction on a continuous basis. The result is, in my opinion, a qualitative difference between the WotC produced content and a lot of 3rd party content. They don't bat 1.000, but they get on base far more often than most other sources of content, and occasionally, they smack one out of the park. As a result of that culture of design, it's hard for outside material to make it through the design inspection and review process and into a Dungeons & Dragons product. ideas may (and probably often do) percolate in the 3rd party OGL community, which then get discussed, and perhaps incorporated in the logic & planning for a D&D product, but the resulting material likely bears little or no textual resemblance to the original source material. Assuming there is a 4E project underway at WotC, I suspect that part of that project was a thorough review of some of the better OGL content, like Mutants & Masterminds, Castles & Crusades, and Spycraft 2.0. (a clearly not-exhaustive list!) I am pretty sure that if WotC chooses to do a 4E that is a lineal descendant of 3E, some of that review will likely transmogrify into new D&D content. It will be hard to untangle from the new content produced by WotC R&D though, and all that may remain is the intent & the result, not the system or the process. Only time will tell. Ryan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey Answers to OGL questions
Top