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Ryan Dancey Answers to OGL questions
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<blockquote data-quote="Chaos Disciple" data-source="post: 3643005" data-attributes="member: 52355"><p>Ryan</p><p>Thank you for making this thread and for your informative posts (here and elsewhere)</p><p></p><p>I would like to apologize for the thread (That will not be named -for legal reasons ofcourse <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) involving D&D's trademarks copyrights the OGL and all that legal stuff. I was not trying to"stick it to the man" in any way and I hope my confusion didnt create any trouble. I really hope you dont think I was tryinig to be rude; but anyway I could have used a more passive approach. And just so you know I do understand the purpose of the OGL and I support its use for handling tricky copyright material.</p><p></p><p>Also, thank for you for explaining your take on the relationship between copyright material to game designs. You seem well versed in law but fall short in your understanding of RPG mechanics. But thats good because deep understanding of a RPG system is counter productive to enjoying it (distracts the imagination and can reveal flaws which cause power gaming); especially when playing games is much more fun for most people. Im one of a very small minority because even though I really enjoy playing RPG's theres is no doubt RPG designing has always been far more entertaining to me.</p><p></p><p></p><p></p><p></p><p>Just a brief update on the game systems I have designed.</p><p></p><p>I am now happily aware of the fact trademarks copyrights and the OGL are NOT relevant to my game material, although I did not know this prior to that other thread.</p><p></p><p>Oh and one question though its not related to the OGL i hope you will reply to it. (Feel free to answer it in a new thread to avoid getting this one off-topic)</p><p></p><p>Even though I cant own the ideas in my game (because no one can) Im now simply curious about the best way to introduce and distribute this (100% legal for public use) game material it to the community.</p><p></p><p>Also the whole system must be delivered to the community as one package of rules (about 100 pages) because the sub-systems only work when used with each other.</p><p></p><p></p><p>If you have any good sugestions I very interested (Scott your input would be nice to).</p></blockquote><p></p>
[QUOTE="Chaos Disciple, post: 3643005, member: 52355"] Ryan Thank you for making this thread and for your informative posts (here and elsewhere) I would like to apologize for the thread (That will not be named -for legal reasons ofcourse :) ) involving D&D's trademarks copyrights the OGL and all that legal stuff. I was not trying to"stick it to the man" in any way and I hope my confusion didnt create any trouble. I really hope you dont think I was tryinig to be rude; but anyway I could have used a more passive approach. And just so you know I do understand the purpose of the OGL and I support its use for handling tricky copyright material. Also, thank for you for explaining your take on the relationship between copyright material to game designs. You seem well versed in law but fall short in your understanding of RPG mechanics. But thats good because deep understanding of a RPG system is counter productive to enjoying it (distracts the imagination and can reveal flaws which cause power gaming); especially when playing games is much more fun for most people. Im one of a very small minority because even though I really enjoy playing RPG's theres is no doubt RPG designing has always been far more entertaining to me. Just a brief update on the game systems I have designed. I am now happily aware of the fact trademarks copyrights and the OGL are NOT relevant to my game material, although I did not know this prior to that other thread. Oh and one question though its not related to the OGL i hope you will reply to it. (Feel free to answer it in a new thread to avoid getting this one off-topic) Even though I cant own the ideas in my game (because no one can) Im now simply curious about the best way to introduce and distribute this (100% legal for public use) game material it to the community. Also the whole system must be delivered to the community as one package of rules (about 100 pages) because the sub-systems only work when used with each other. If you have any good sugestions I very interested (Scott your input would be nice to). [/QUOTE]
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