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Ryan Dancey - D&D in a Death Spiral
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<blockquote data-quote="JohnRTroy" data-source="post: 5328591" data-attributes="member: 2732"><p>But all the examples you said if there wasn't an OGL aren't that restricted. The only thing the OGL gives you is the freedom to publish. And if you're not a commercial publisher, you don't really need it. Without the OGL, here are the rules.</p><p></p><p>In your mind, no problem, there are no thought police.</p><p></p><p>In your home, on your own computer, in your house, same here.</p><p></p><p>Share a campaign on the Internet, well, let's see. There are lots of options there. You can keep it private and distribute data via e-mail. You can have a private network or peer to peer or sharing. And some game publishers may not mind stuff being published on a web site. You don't have to have all the game stats listed--in fact, I would think you'd want to HIDE stuff from the players. You can describe a world, a setting, and not violate WoTC or copyrights as long as what you publish is more generic. </p><p></p><p>The only thing the OGL gave people is an implicit right to PUBLISH. And I have a feeling most of the D&D players and DMs don't give a damn about publishing their stuff. (If the OGL was really a big deal, more people would have resisted 4e). But at the end of the day, unless you have a money making business as a 3pp, it doesn't make that much of a difference from the player or DM side of things.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 5328591, member: 2732"] But all the examples you said if there wasn't an OGL aren't that restricted. The only thing the OGL gives you is the freedom to publish. And if you're not a commercial publisher, you don't really need it. Without the OGL, here are the rules. In your mind, no problem, there are no thought police. In your home, on your own computer, in your house, same here. Share a campaign on the Internet, well, let's see. There are lots of options there. You can keep it private and distribute data via e-mail. You can have a private network or peer to peer or sharing. And some game publishers may not mind stuff being published on a web site. You don't have to have all the game stats listed--in fact, I would think you'd want to HIDE stuff from the players. You can describe a world, a setting, and not violate WoTC or copyrights as long as what you publish is more generic. The only thing the OGL gave people is an implicit right to PUBLISH. And I have a feeling most of the D&D players and DMs don't give a damn about publishing their stuff. (If the OGL was really a big deal, more people would have resisted 4e). But at the end of the day, unless you have a money making business as a 3pp, it doesn't make that much of a difference from the player or DM side of things. [/QUOTE]
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