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Ryan Dancey - D&D in a Death Spiral
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<blockquote data-quote="Herschel" data-source="post: 5347213" data-attributes="member: 78357"><p>You obviously don't work in a progressive, successful business then. Good businesses are always changing, always developing, always working to expand. The "current formula" regardless of success is never good enough. The goal is always to grow and expand your market. </p><p> </p><p>4E does well on a lot of fronts, but is pretty daunting to a new player especially with all the material out now. Pathfinder was never good for new players because it was a rework of an already large, complex system. </p><p> </p><p>Only counting on current gamers to grow your market would be downright stupid. I remember hearing about it as a kid and asking my grandmother for the original red box as a Christmas gift. I made a game for my sister, cousin and I which lasted about a weekend, but I was trying. Because of this I sought out players when I got to college and got in to my first "real" game there (good old 1E). 1E and 2E were pretty new player friendly: simple stats, basic weapons/armor and token/tolkein baddies were great for hooking new players' imagination.</p><p> </p><p>Stat/feat/power blocks are much more daunting. Essentials is great because it builds a viable character for you so you can just play much easier. Many potential new players don't want to read a dozen sourcebooks before starting to play. WotC and Paizo recognize this and are taking steps to grab that portion of the market. </p><p> </p><p>To do otherwise would be to fail.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5347213, member: 78357"] You obviously don't work in a progressive, successful business then. Good businesses are always changing, always developing, always working to expand. The "current formula" regardless of success is never good enough. The goal is always to grow and expand your market. 4E does well on a lot of fronts, but is pretty daunting to a new player especially with all the material out now. Pathfinder was never good for new players because it was a rework of an already large, complex system. Only counting on current gamers to grow your market would be downright stupid. I remember hearing about it as a kid and asking my grandmother for the original red box as a Christmas gift. I made a game for my sister, cousin and I which lasted about a weekend, but I was trying. Because of this I sought out players when I got to college and got in to my first "real" game there (good old 1E). 1E and 2E were pretty new player friendly: simple stats, basic weapons/armor and token/tolkein baddies were great for hooking new players' imagination. Stat/feat/power blocks are much more daunting. Essentials is great because it builds a viable character for you so you can just play much easier. Many potential new players don't want to read a dozen sourcebooks before starting to play. WotC and Paizo recognize this and are taking steps to grab that portion of the market. To do otherwise would be to fail. [/QUOTE]
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