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Ryan Dancey -- Hasbro Cannot Deauthorize OGL
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<blockquote data-quote="rknop" data-source="post: 8880508" data-attributes="member: 20176"><p>Regardless of their attempt to destroy the OGL 1.0a (which is what most of the furor now is about), the "O"GL 1.1 as we knew about it before was in no way an open license, despite the very deceptive name. (Indeed, I was already very grouchy about it because of the blatant attempt to claim openness that they didn't have, and because it would muddy the waters under openness.)</p><p></p><p>Any license that (a) requires you to send financials, and, eventually, royalties to a specific company, and (b) can be revoked at any time by that company, is in no way open, and anybody who pays attention to what they're doing will not bet anything they care about being able to keep selling on that license.</p><p></p><p>The license might allow a blossoming of D&D-derivative content within the strictly controlled walled garden of WotC, but in no way could it create or sustain any open gaming movement. And, with their attempt now to kill the OGL 1.0a, they are explicitly trying to <em>end</em> any open gaming movement that exists.</p></blockquote><p></p>
[QUOTE="rknop, post: 8880508, member: 20176"] Regardless of their attempt to destroy the OGL 1.0a (which is what most of the furor now is about), the "O"GL 1.1 as we knew about it before was in no way an open license, despite the very deceptive name. (Indeed, I was already very grouchy about it because of the blatant attempt to claim openness that they didn't have, and because it would muddy the waters under openness.) Any license that (a) requires you to send financials, and, eventually, royalties to a specific company, and (b) can be revoked at any time by that company, is in no way open, and anybody who pays attention to what they're doing will not bet anything they care about being able to keep selling on that license. The license might allow a blossoming of D&D-derivative content within the strictly controlled walled garden of WotC, but in no way could it create or sustain any open gaming movement. And, with their attempt now to kill the OGL 1.0a, they are explicitly trying to [I]end[/I] any open gaming movement that exists. [/QUOTE]
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Ryan Dancey -- Hasbro Cannot Deauthorize OGL
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