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Ryan Dancey -- Hasbro Cannot Deauthorize OGL
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8885787"><p>Honestly I think this could lead to an explosion of original systems, something we haven't seen in the hobby on a broad scale since before the OGL (there have long been other systems but d20 has been so dominant and replicated that it often feels like there aren't alternatives out there to many). This also may have created the first opportunity in a number of years for D&D to be challenged by serious competition (it could also seal D&D as the one true game depending on how things go). I think if they yank the license, and people don't want to sign on for the new one, they've essentially produced a spark like the one that motivated Paizo to launch Pathfinder but on a much larger scale and spread out across many more companies. So they may have created the opportunity for more competition and given the competition real motivation to beat them. We will see how that plays out</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8885787"] Honestly I think this could lead to an explosion of original systems, something we haven't seen in the hobby on a broad scale since before the OGL (there have long been other systems but d20 has been so dominant and replicated that it often feels like there aren't alternatives out there to many). This also may have created the first opportunity in a number of years for D&D to be challenged by serious competition (it could also seal D&D as the one true game depending on how things go). I think if they yank the license, and people don't want to sign on for the new one, they've essentially produced a spark like the one that motivated Paizo to launch Pathfinder but on a much larger scale and spread out across many more companies. So they may have created the opportunity for more competition and given the competition real motivation to beat them. We will see how that plays out [/QUOTE]
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Ryan Dancey -- Hasbro Cannot Deauthorize OGL
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