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Ryan Dancey -- Hasbro Cannot Deauthorize OGL
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<blockquote data-quote="RyanD" data-source="post: 8887287" data-attributes="member: 3312"><p>Throughout Y2K I operated a mailing list called ogf-l (actually I operated two, the other was ogf-d20-l for discussions about the D20 trademark license).</p><p></p><p>Starting at the GAMA Trade Show in the spring we engaged with as many 3rd parties as we could to get as much feedback as we could on the text of the two licenses. A lot of the people who participated in those discussions became publishers of various open gaming projects.</p><p></p><p>The biggest change was that the initial idea was one license that was both a trademark and a copyright license. That's close to what the leaks suggest that 1.1 will try to be. We abandoned that approach to make both licenses much simpler and easier to understand; but the result was that I spent close two years starting messages with "there are two licenses".</p><p></p><p>The OGL is a very simple document so the goal was to try an make it as "plain English" as we could while still checking all the boxes needed to make it fit for purpose. There are still some bits I wish had been further reduced but the legal team got to a point where they just didn't want to make further cuts; so we now all get to learn the definition of "potate".</p><p></p><p>The people who participated in those discussions were important to the process and without their input the license would not have worked as well as it did.</p><p></p><p>Unfortunately I lost my personal copies of the ogf-l and ogf-d20-l mailing list archives. I suspect that there are people who kept all those messages though. I further suspect that they might resurface as a part of discovery pursuant to litigation so I'm looking forward to reading what 23 years ago me said about a bunch of stuff. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RyanD, post: 8887287, member: 3312"] Throughout Y2K I operated a mailing list called ogf-l (actually I operated two, the other was ogf-d20-l for discussions about the D20 trademark license). Starting at the GAMA Trade Show in the spring we engaged with as many 3rd parties as we could to get as much feedback as we could on the text of the two licenses. A lot of the people who participated in those discussions became publishers of various open gaming projects. The biggest change was that the initial idea was one license that was both a trademark and a copyright license. That's close to what the leaks suggest that 1.1 will try to be. We abandoned that approach to make both licenses much simpler and easier to understand; but the result was that I spent close two years starting messages with "there are two licenses". The OGL is a very simple document so the goal was to try an make it as "plain English" as we could while still checking all the boxes needed to make it fit for purpose. There are still some bits I wish had been further reduced but the legal team got to a point where they just didn't want to make further cuts; so we now all get to learn the definition of "potate". The people who participated in those discussions were important to the process and without their input the license would not have worked as well as it did. Unfortunately I lost my personal copies of the ogf-l and ogf-d20-l mailing list archives. I suspect that there are people who kept all those messages though. I further suspect that they might resurface as a part of discovery pursuant to litigation so I'm looking forward to reading what 23 years ago me said about a bunch of stuff. :) [/QUOTE]
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