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Ryan Dancey -- Hasbro Cannot Deauthorize OGL
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<blockquote data-quote="delericho" data-source="post: 8889348" data-attributes="member: 22424"><p>It's worth noting also that the OGL wasn't the only thing that made Pathfinder a success - arguably, not even the biggest.</p><p></p><p>A few years prior to the launch of 4e, Paizo had been publishing Dragon magazine. When that license came to an end and WotC elected not to renew, Paizo were forced to do <em>something</em> to stay in business, but were also left with a massive boon - a database of tens of thousands of subscribers who were used to getting quality product from them. So they were able to launch the Pathfinder <em>Adventure Path</em> product (still for 3.5e at that time). That instantly made them the biggest third-party producer and gave them a big source of reliable, repeatable income.</p><p></p><p>Plus, of course, they had some very talented designers in-house. The Pathfinder AP would still have failed had the quality not been good, the Pathfinder RPG would have failed had it taken the game in too many wrong directions, and so forth.</p><p></p><p>The OGL obviously made an awful lot of things easier (and made some things possible that wouldn't otherwise have been). But it wasn't the only factor in Pathfinder's success.</p></blockquote><p></p>
[QUOTE="delericho, post: 8889348, member: 22424"] It's worth noting also that the OGL wasn't the only thing that made Pathfinder a success - arguably, not even the biggest. A few years prior to the launch of 4e, Paizo had been publishing Dragon magazine. When that license came to an end and WotC elected not to renew, Paizo were forced to do [I]something[/I] to stay in business, but were also left with a massive boon - a database of tens of thousands of subscribers who were used to getting quality product from them. So they were able to launch the Pathfinder [I]Adventure Path[/I] product (still for 3.5e at that time). That instantly made them the biggest third-party producer and gave them a big source of reliable, repeatable income. Plus, of course, they had some very talented designers in-house. The Pathfinder AP would still have failed had the quality not been good, the Pathfinder RPG would have failed had it taken the game in too many wrong directions, and so forth. The OGL obviously made an awful lot of things easier (and made some things possible that wouldn't otherwise have been). But it wasn't the only factor in Pathfinder's success. [/QUOTE]
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