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Ryan dancey hints that DnD will become a board game....
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5783233" data-attributes="member: 82106"><p>Still not quite there. The rules are quite a bit too heavyweight for a family game for instance. You need a 5 page rule set. </p><p></p><p>I'd say there are a few things it would need, a 5 page intro rule set, a non-DM mode of play, and of course pregens for everything. Really Castle Ravenloft is FAR closer to this than BB or RB are. </p><p></p><p>What you'd want to do is an iteration of the rules, like a new edition or something, and then make those new rules in such a way that they had a really simple core, and some add-ons for the advanced people. Then you'd package it up as a family game with just the simple core "here's how you fight" part. Monsters on cards, powers on cards, dungeon built with tiles as you explore,</p><p></p><p>Want to play a more advanced game? Well, here. We have these different add-ons: More tiles, more characters, more powers (IE another game but maybe done as an add-on) and we also have this coupon for DDI where you can go and learn the OTHER rules, the ones that add in all the fully moderated RP and tell you how to BUILD a dungeon, add new things to it etc. You get a month free when you buy a game or add on. You can also buy the "D&D Infinite Adventures" box or whatever that has it all in a book or 3 with more tokens/minis etc. Then you can sell printed adventures with any tiles and pogs you need as well.</p><p></p><p>So you have one continuous system that covers all the range from family game you start in 5 minutes up to full up modern rules heavy FRPG, with a couple gradiations inbetween. </p><p></p><p>I remember my dad would play TFT with us, which was a real simple system that was a mini-game, but you could run it as an RPG, so he'd just add little stuff to it and run simple adventures. box that concept.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5783233, member: 82106"] Still not quite there. The rules are quite a bit too heavyweight for a family game for instance. You need a 5 page rule set. I'd say there are a few things it would need, a 5 page intro rule set, a non-DM mode of play, and of course pregens for everything. Really Castle Ravenloft is FAR closer to this than BB or RB are. What you'd want to do is an iteration of the rules, like a new edition or something, and then make those new rules in such a way that they had a really simple core, and some add-ons for the advanced people. Then you'd package it up as a family game with just the simple core "here's how you fight" part. Monsters on cards, powers on cards, dungeon built with tiles as you explore, Want to play a more advanced game? Well, here. We have these different add-ons: More tiles, more characters, more powers (IE another game but maybe done as an add-on) and we also have this coupon for DDI where you can go and learn the OTHER rules, the ones that add in all the fully moderated RP and tell you how to BUILD a dungeon, add new things to it etc. You get a month free when you buy a game or add on. You can also buy the "D&D Infinite Adventures" box or whatever that has it all in a book or 3 with more tokens/minis etc. Then you can sell printed adventures with any tiles and pogs you need as well. So you have one continuous system that covers all the range from family game you start in 5 minutes up to full up modern rules heavy FRPG, with a couple gradiations inbetween. I remember my dad would play TFT with us, which was a real simple system that was a mini-game, but you could run it as an RPG, so he'd just add little stuff to it and run simple adventures. box that concept. [/QUOTE]
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Ryan dancey hints that DnD will become a board game....
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