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Ryan Dancey Interview and the OGL
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<blockquote data-quote="Randolpho" data-source="post: 81053" data-attributes="member: 3016"><p>Can someone post a link to this interview? I missed it. What I'm about to say is mostly out of conjecture about what that interview will contain, so I'd like to see if I was accurate or not by reading the interview at some point. Thanks... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, I think the reason other publishers don't want to use OGL is because they're afraid of OGL. </p><p></p><p>OGL is a nearly direct port of the Gnu Public License. It states, in clear, and simple terms, that any material released as OGL may be used by anyone, anywhere, totally royalty free, with only one proviso: that material must always be OGL -- you cannot use OGL material and claim copyrights to that material simply because you used it in your own work. There's a bit of legal wrangling, but in a nutshell, that's the OGL.</p><p></p><p>I think they're hoping to do some form of a copy of the *D20* license rather than unzip their collective flies by releasing their work as Open Content. This way they can still retain copyrights to their work, yet still allow other publishers to build "GURPS compatible" (or whatever) adventures.</p></blockquote><p></p>
[QUOTE="Randolpho, post: 81053, member: 3016"] Can someone post a link to this interview? I missed it. What I'm about to say is mostly out of conjecture about what that interview will contain, so I'd like to see if I was accurate or not by reading the interview at some point. Thanks... ;) Anyway, I think the reason other publishers don't want to use OGL is because they're afraid of OGL. OGL is a nearly direct port of the Gnu Public License. It states, in clear, and simple terms, that any material released as OGL may be used by anyone, anywhere, totally royalty free, with only one proviso: that material must always be OGL -- you cannot use OGL material and claim copyrights to that material simply because you used it in your own work. There's a bit of legal wrangling, but in a nutshell, that's the OGL. I think they're hoping to do some form of a copy of the *D20* license rather than unzip their collective flies by releasing their work as Open Content. This way they can still retain copyrights to their work, yet still allow other publishers to build "GURPS compatible" (or whatever) adventures. [/QUOTE]
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