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Ryan Dancey interview on Fear the Boot
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<blockquote data-quote="Steel_Wind" data-source="post: 3345032" data-attributes="member: 20741"><p>I'm in an established group of gamers. Most have been gaming 25-30 years (several of us have games with each other through that time, for that matter). We are now in our forties.</p><p></p><p>We break the typical mold as we:</p><ul> <li data-xf-list-type="ul"> switched systems back to 3.0 after 15 years with Rolemaster;</li> <li data-xf-list-type="ul"> will try other systems from time to time;</li> <li data-xf-list-type="ul"> collectively, we spend an <strong>obscene</strong> amount of money on new products. 3 or more of our group buy <em>every single WotC release for D&D every month</em> and have every 3.x hardcover they've released. The balance of the group buy 6 or more WotC books a year;</li> <li data-xf-list-type="ul"> Three of us also went in for D&D minis in a big way and 2 of us have literally every DDM ever made. If all older gamers were like us, Hasbro would be reporting D&D sales in their report to shareholders and wishing CCGs made as much money as D&D; and,</li> <li data-xf-list-type="ul"> and we're all quite mobile and live in both urban and suburban areas<br /> </li> </ul><p></p><p>Like anything else, it's simply a market trend; not a rule. Hardcore gamers spend a fair bit on their hobby. When they have large incomes, they have a lot more to spend on it. Often, that extra money and reduced available time means that they don't game much at all anymore...</p><p></p><p>But for those that do - we're raining money like a proverbial thunderstorm. The more WotC buckets the better.</p><p></p><p>I do wonder if Ryan Dancey's observations on older gamers and the money they spend has held true for the period of time AFTER 3.x. The market data they collected seems to relate to the period of time just prior to 3.0 </p><p></p><p>When 3.x was released, a lot of former D&D players - many of whom were older - came back into the fold. Those returning players bought new stuff as a result of our return - and continue to do so.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3345032, member: 20741"] I'm in an established group of gamers. Most have been gaming 25-30 years (several of us have games with each other through that time, for that matter). We are now in our forties. We break the typical mold as we: [list] [*] switched systems back to 3.0 after 15 years with Rolemaster; [*] will try other systems from time to time; [*] collectively, we spend an [B]obscene[/B] amount of money on new products. 3 or more of our group buy [I]every single WotC release for D&D every month[/I] and have every 3.x hardcover they've released. The balance of the group buy 6 or more WotC books a year; [*] Three of us also went in for D&D minis in a big way and 2 of us have literally every DDM ever made. If all older gamers were like us, Hasbro would be reporting D&D sales in their report to shareholders and wishing CCGs made as much money as D&D; and, [*] and we're all quite mobile and live in both urban and suburban areas [/list] Like anything else, it's simply a market trend; not a rule. Hardcore gamers spend a fair bit on their hobby. When they have large incomes, they have a lot more to spend on it. Often, that extra money and reduced available time means that they don't game much at all anymore... But for those that do - we're raining money like a proverbial thunderstorm. The more WotC buckets the better. I do wonder if Ryan Dancey's observations on older gamers and the money they spend has held true for the period of time AFTER 3.x. The market data they collected seems to relate to the period of time just prior to 3.0 When 3.x was released, a lot of former D&D players - many of whom were older - came back into the fold. Those returning players bought new stuff as a result of our return - and continue to do so. [/QUOTE]
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