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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ryan Dancey on 4E
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<blockquote data-quote="Nonlethal Force" data-source="post: 3000051" data-attributes="member: 35788"><p>Heh ...</p><p></p><p>All this talk about minis is not surprising. But I have an honest confession to make:</p><p></p><p>I have never seen a miniature in real life.</p><p></p><p>Yep. I've often looked at the long rectangular box that said "miniatures" on it and wondered what strange and weird thing this miniature "thing" is. Personally, I prefer to game where the DM is in charge of description and I am in charge of imagination. Using minis hampers my imagination because the mini "pre-supposes" things that I'd rather not take for granted: color, heigth, eye shape, clothing style, weapon choice, etc. You can't possibly have a mini for each possibility!</p><p></p><p>Then again, I prefer games that are 90-95% RP outside of combat and only 5-10% combat. What does one need of miniatures if one prefers a combat-less RPG?</p><p></p><p></p><p></p><p>My only fear is that a push on minis may likewise imply a push on combat - a push that truly has been more and more increasingly active in the days of 3.X. With more and more emphasis on combat, RPing will take a greater back seat unless players/DMs make a conscious effort to keep RPing alive. If 4E is going to be a more combat centered game, then the greater question that I have is why would anyone play "mini-centered" RPG combat that is slow and clunky with dice when one can play something like HALO or any of the Tom Clancy style "cooperative" combat games that are more realistically paced? Why use a mini when a game can get you a better product?</p><p></p><p>I know the answer to that is ultimately in customizability (if that's even a word, but you get the idea). But to me any new product that centers around minis will immediately give me a cold shoulder. I'm rather happy with my 3.5+Complete+Psionics (although not Complete Psionics!).</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3000051, member: 35788"] Heh ... All this talk about minis is not surprising. But I have an honest confession to make: I have never seen a miniature in real life. Yep. I've often looked at the long rectangular box that said "miniatures" on it and wondered what strange and weird thing this miniature "thing" is. Personally, I prefer to game where the DM is in charge of description and I am in charge of imagination. Using minis hampers my imagination because the mini "pre-supposes" things that I'd rather not take for granted: color, heigth, eye shape, clothing style, weapon choice, etc. You can't possibly have a mini for each possibility! Then again, I prefer games that are 90-95% RP outside of combat and only 5-10% combat. What does one need of miniatures if one prefers a combat-less RPG? My only fear is that a push on minis may likewise imply a push on combat - a push that truly has been more and more increasingly active in the days of 3.X. With more and more emphasis on combat, RPing will take a greater back seat unless players/DMs make a conscious effort to keep RPing alive. If 4E is going to be a more combat centered game, then the greater question that I have is why would anyone play "mini-centered" RPG combat that is slow and clunky with dice when one can play something like HALO or any of the Tom Clancy style "cooperative" combat games that are more realistically paced? Why use a mini when a game can get you a better product? I know the answer to that is ultimately in customizability (if that's even a word, but you get the idea). But to me any new product that centers around minis will immediately give me a cold shoulder. I'm rather happy with my 3.5+Complete+Psionics (although not Complete Psionics!). [/QUOTE]
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