Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ryan Dancey on 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zaruthustran" data-source="post: 3000376" data-attributes="member: 1457"><p>I think anyone seeking an answer to this question should play in an RPGA game.</p><p></p><p>They're basically 3-5 combat scenarios loosely connected by encounters determined by skill tests.</p><p></p><p>For example:</p><p></p><p>Encounter 1: guy approaches party and says "Take X to point Y". Test Sense Motive and Knowledge: Whatever to glean a couple bullet points of info about the upcoming fights.</p><p>Encounter 2: While on the way to Y, encounter villains A. Regardless of how the players decide to get to Y, or how they react to the appearance of A, this encounter results in combat*.</p><p>Encounter 3: See encounter 2.</p><p>Encounter 4: Arrive at Y and deliver X. </p><p>Encounter 5: Get ambushed/double crossed, and fight one more time.</p><p>The end.</p><p></p><p>This is *every* RPGA game, as it's explicitly designed to be run. Players yawn or fiddle with dice during boxed-text readings, waiting for the next time they can roll initiative and smash monsters with their super powers. The DMs--oops, wait, in the RPGA they are called "judges"--get blank stares from players if they try to roleplay. I've seen some players literally scream at a DM if he goes "off script" and improvises an NPC response other than what's specifically described in the adventure text.</p><p></p><p>That's what DM-less D&D would become. Many thousands of people play it today, and many thousands of people enjoy it today--the people who WotC can count on to buy all the new minis and supplements. In other words, their most important customers.</p><p></p><p>The guys who buy the three cores and no minis? Understandably, these guys just are not as important. It's debatable whether they're even playing the same <em>game</em>. </p><p></p><p>The logical choice, the <em>right</em> choice for WotC is to cater to the RPGA crowd. The vast-but-non-revenue-generating horde of "three-corers" won't pay the bills.</p><p></p><p>Unless, of course, WotC does something like move away from products and focus on services, such as a worldwide subscription-based online character storage/generator system. Then they'd be able to monetize even the three-corers indefinitely.</p><p></p><p>-z</p><p></p><p></p><p>* Sometimes you're given an either/or choice. For example, "do you go by boat? If so, you're attacked by sea elves. Or do you go by forest road? If so, you get attacked by wood elves."</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3000376, member: 1457"] I think anyone seeking an answer to this question should play in an RPGA game. They're basically 3-5 combat scenarios loosely connected by encounters determined by skill tests. For example: Encounter 1: guy approaches party and says "Take X to point Y". Test Sense Motive and Knowledge: Whatever to glean a couple bullet points of info about the upcoming fights. Encounter 2: While on the way to Y, encounter villains A. Regardless of how the players decide to get to Y, or how they react to the appearance of A, this encounter results in combat*. Encounter 3: See encounter 2. Encounter 4: Arrive at Y and deliver X. Encounter 5: Get ambushed/double crossed, and fight one more time. The end. This is *every* RPGA game, as it's explicitly designed to be run. Players yawn or fiddle with dice during boxed-text readings, waiting for the next time they can roll initiative and smash monsters with their super powers. The DMs--oops, wait, in the RPGA they are called "judges"--get blank stares from players if they try to roleplay. I've seen some players literally scream at a DM if he goes "off script" and improvises an NPC response other than what's specifically described in the adventure text. That's what DM-less D&D would become. Many thousands of people play it today, and many thousands of people enjoy it today--the people who WotC can count on to buy all the new minis and supplements. In other words, their most important customers. The guys who buy the three cores and no minis? Understandably, these guys just are not as important. It's debatable whether they're even playing the same [i]game[/i]. The logical choice, the [i]right[/i] choice for WotC is to cater to the RPGA crowd. The vast-but-non-revenue-generating horde of "three-corers" won't pay the bills. Unless, of course, WotC does something like move away from products and focus on services, such as a worldwide subscription-based online character storage/generator system. Then they'd be able to monetize even the three-corers indefinitely. -z * Sometimes you're given an either/or choice. For example, "do you go by boat? If so, you're attacked by sea elves. Or do you go by forest road? If so, you get attacked by wood elves." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ryan Dancey on 4E
Top