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<blockquote data-quote="Skaven_13" data-source="post: 3001057" data-attributes="member: 17141"><p>Ugh! If I was going to go to a more "Warhammer-style", I might as well go to WFRP, which really revolves around the setting more than the combats you are involved in. Besides, the point system doesn't necessarily create a playable game that is also fun for all players. How many points in that custom made Nasty Surprise card worth? Why does one GM spend all his points on one monster that could defeat the party easily why a different GM spends his points on balanced encounters that challenge the party? Warhammer and 40k suffer from this problem (I've played my fair share of warhammer fantasy games where half of the points were spent on the "unstoppable" general on dragon steeds...)</p><p></p><p></p><p></p><p>This is not necessarily true. Games Workshop is constantly shooting themselves in the foot by raising prices. They have put out new editions relatively quickly, alienating a lot of older players by creating new rules that remove options/models/units from play. Once a player has 1 or 2 complete armies, they might be done, and the store has to look at where the next gamer is coming from. I myself have 2 fantasy armies, 2 40k armies, and have no desire to start another. Usually if you are carrying warhammer, you are also carrying 40k, and whatever extra games that GW is pushing next. There is a lot of money invested in (mainly) 2 game systems. The store I used to be the gaming manager of dropped the line because it wasn't worth the expense, and I had a good 40k following. Another store in the area is thinking about dropping it because the interest doesn't seem to be there anymore, and a lot of that is due to price.</p><p></p><p>While not suggesting this is what WOTC is thinking, they might want to consider the problems associated with doing things like GW.</p></blockquote><p></p>
[QUOTE="Skaven_13, post: 3001057, member: 17141"] Ugh! If I was going to go to a more "Warhammer-style", I might as well go to WFRP, which really revolves around the setting more than the combats you are involved in. Besides, the point system doesn't necessarily create a playable game that is also fun for all players. How many points in that custom made Nasty Surprise card worth? Why does one GM spend all his points on one monster that could defeat the party easily why a different GM spends his points on balanced encounters that challenge the party? Warhammer and 40k suffer from this problem (I've played my fair share of warhammer fantasy games where half of the points were spent on the "unstoppable" general on dragon steeds...) This is not necessarily true. Games Workshop is constantly shooting themselves in the foot by raising prices. They have put out new editions relatively quickly, alienating a lot of older players by creating new rules that remove options/models/units from play. Once a player has 1 or 2 complete armies, they might be done, and the store has to look at where the next gamer is coming from. I myself have 2 fantasy armies, 2 40k armies, and have no desire to start another. Usually if you are carrying warhammer, you are also carrying 40k, and whatever extra games that GW is pushing next. There is a lot of money invested in (mainly) 2 game systems. The store I used to be the gaming manager of dropped the line because it wasn't worth the expense, and I had a good 40k following. Another store in the area is thinking about dropping it because the interest doesn't seem to be there anymore, and a lot of that is due to price. While not suggesting this is what WOTC is thinking, they might want to consider the problems associated with doing things like GW. [/QUOTE]
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