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Ryan Dancey on 4E
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<blockquote data-quote="Geron Raveneye" data-source="post: 3001561" data-attributes="member: 2268"><p>Sorry to hear that you have such a negative and totally wrong picture of the relationships between players and DMs in roleplaying games, and my condolences go out to everybody who had his games ruined by some ego-tripping DM.</p><p></p><p>But it's sorely overexaggerating, and pretty out of proportions to give this anti-fascism anti-dictatorship speech here, to be honest. There's more appropriate boards to take that kind of attitude, in my opinion. The DM is neither a dictator, nor a tyrant, and a roleplaying group is not a forced affair, where innocent players are subjected to the whims of some overlord and kept there by force. It's a voluntary shift of a bigger part of control to one of the players in exchange for all the work that one player is supposed to do to give his fellow players a game.</p><p></p><p>The dice are not the "impartial judge" that makes a ruling for a special situation...they are simply the tools for the ruling to be executed. If there is no rule on how to resolve something with the dice, simply rolling a few dice won't get stuff resolved either. And those rules either come out of a rulebook, or from the DM. If you doubt your DM's rulings and trustworthiness, nobody forces you to play with him. If you want to put ALL the experience and eventualities for how the rules are applied to any given situation into a DM's Guide, we'd probably be looking at a tome at least twice as thick as the current one.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3001561, member: 2268"] Sorry to hear that you have such a negative and totally wrong picture of the relationships between players and DMs in roleplaying games, and my condolences go out to everybody who had his games ruined by some ego-tripping DM. But it's sorely overexaggerating, and pretty out of proportions to give this anti-fascism anti-dictatorship speech here, to be honest. There's more appropriate boards to take that kind of attitude, in my opinion. The DM is neither a dictator, nor a tyrant, and a roleplaying group is not a forced affair, where innocent players are subjected to the whims of some overlord and kept there by force. It's a voluntary shift of a bigger part of control to one of the players in exchange for all the work that one player is supposed to do to give his fellow players a game. The dice are not the "impartial judge" that makes a ruling for a special situation...they are simply the tools for the ruling to be executed. If there is no rule on how to resolve something with the dice, simply rolling a few dice won't get stuff resolved either. And those rules either come out of a rulebook, or from the DM. If you doubt your DM's rulings and trustworthiness, nobody forces you to play with him. If you want to put ALL the experience and eventualities for how the rules are applied to any given situation into a DM's Guide, we'd probably be looking at a tome at least twice as thick as the current one. [/QUOTE]
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