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Ryan Dancey on 4E
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<blockquote data-quote="Hussar" data-source="post: 3001619" data-attributes="member: 22779"><p>But, this is hyperbole. At no point would you ever have to hunt through 600 pages of core rules and supplements to find the answer to a question. At most, you might have to consult two books and specific chapters of those books. No issue that is going to come up at the gaming table will require someone to look at both the entire Monster Manual and DMG at the same time.</p><p></p><p>I can appreciate that complexities occur. I also stand by the idea that it is the player's job to know the rules of the game. If you are using a non-core book, it is the player's responsiblity to know the rules of what he is bringing to the table. If he's using a new spell from book X, then it is entirely his responsibility to be able to answer questions regarding that spell.</p><p></p><p>And, for the "How many halflings fit in a behir", again, these come up so incredibly rarely, if at all in an actual game. But, even if it did come up, surely it is not terribly jarring to look down at the book you probably already have open since you're using a behir in the encounter.</p><p></p><p>99% of the issues that people are talking about here vanish if players are put into the role of policing their own characters. </p><p></p><p>For the 1% that comes up, sure, the DM can make a ruling in game, that's to be expected. Moving the game along is a noble goal and is the primary function of Rule Zero. I still maintain that the function of rule zero is not to let designers off the hook when they put out crap mechanics.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3001619, member: 22779"] But, this is hyperbole. At no point would you ever have to hunt through 600 pages of core rules and supplements to find the answer to a question. At most, you might have to consult two books and specific chapters of those books. No issue that is going to come up at the gaming table will require someone to look at both the entire Monster Manual and DMG at the same time. I can appreciate that complexities occur. I also stand by the idea that it is the player's job to know the rules of the game. If you are using a non-core book, it is the player's responsiblity to know the rules of what he is bringing to the table. If he's using a new spell from book X, then it is entirely his responsibility to be able to answer questions regarding that spell. And, for the "How many halflings fit in a behir", again, these come up so incredibly rarely, if at all in an actual game. But, even if it did come up, surely it is not terribly jarring to look down at the book you probably already have open since you're using a behir in the encounter. 99% of the issues that people are talking about here vanish if players are put into the role of policing their own characters. For the 1% that comes up, sure, the DM can make a ruling in game, that's to be expected. Moving the game along is a noble goal and is the primary function of Rule Zero. I still maintain that the function of rule zero is not to let designers off the hook when they put out crap mechanics. [/QUOTE]
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