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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="Alnag" data-source="post: 3698550" data-attributes="member: 10087"><p>That would be true, if the dollar would have same value. Otherwise you should have to correct your estimates by this, which means they are more pessimistic. $30 million in 2001 =/= $30 million in 2006:</p><p></p><p></p><p></p><p>Well... how much units did they (or any other source) reported in say 2001 or 1996? Or any other year. Is those 60 units per month significanlty less or more? Or what?</p><p></p><p>Also, is C&GR sampling just US market or international? Because if they sample US-only or just some part of the market, some effects of RPG-market shrinkage might be compensate by export of these products abroad. (Good for producers at least, not so much pro FLGS and players though).</p><p></p><p>I don't know much about these things, nor I am economist, these are just things coming to my mind reading these estimates.</p></blockquote><p></p>
[QUOTE="Alnag, post: 3698550, member: 10087"] That would be true, if the dollar would have same value. Otherwise you should have to correct your estimates by this, which means they are more pessimistic. $30 million in 2001 =/= $30 million in 2006: Well... how much units did they (or any other source) reported in say 2001 or 1996? Or any other year. Is those 60 units per month significanlty less or more? Or what? Also, is C&GR sampling just US market or international? Because if they sample US-only or just some part of the market, some effects of RPG-market shrinkage might be compensate by export of these products abroad. (Good for producers at least, not so much pro FLGS and players though). I don't know much about these things, nor I am economist, these are just things coming to my mind reading these estimates. [/QUOTE]
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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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