Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bento" data-source="post: 3698715" data-attributes="member: 36597"><p>But the problem with this structure is when you're GMing a multi-session adventure. There is no introduction, players most likely won't reach an end point, and GMs have to deal with players wandering away from the adventure at any time. While some GMs have the experience to fit a multi-session adventure into episodes, I'm in a group that stops at midnight, not when the episode is complete.</p><p></p><p>The more I read these threads the less attractive my own TRPG experiences feel. While there are some sessions that are gold, these are maybe one out of four. More likely its driving over an hour to get to the game, waiting up to an hour for everyone to show up, social talk and order pizza, and only three hours of TRPG, with much of it spent trying to keep the players on track or having them deal with a resource issue.</p><p></p><p>If anything, I'd like to see a change in mindset about how TRPGs are run, beginning with giving players an overview of the adventure (tonight you're going to go to a castle and kill a vampire) and shrinking character management with tools to minimize valuable play time. Maybe TRPGs should be more like board games where there are pre-set paths to travel and player options fit on one card. I didn't like the board game Descent, but maybe there are some things that game offers that should be considered.</p></blockquote><p></p>
[QUOTE="bento, post: 3698715, member: 36597"] But the problem with this structure is when you're GMing a multi-session adventure. There is no introduction, players most likely won't reach an end point, and GMs have to deal with players wandering away from the adventure at any time. While some GMs have the experience to fit a multi-session adventure into episodes, I'm in a group that stops at midnight, not when the episode is complete. The more I read these threads the less attractive my own TRPG experiences feel. While there are some sessions that are gold, these are maybe one out of four. More likely its driving over an hour to get to the game, waiting up to an hour for everyone to show up, social talk and order pizza, and only three hours of TRPG, with much of it spent trying to keep the players on track or having them deal with a resource issue. If anything, I'd like to see a change in mindset about how TRPGs are run, beginning with giving players an overview of the adventure (tonight you're going to go to a castle and kill a vampire) and shrinking character management with tools to minimize valuable play time. Maybe TRPGs should be more like board games where there are pre-set paths to travel and player options fit on one card. I didn't like the board game Descent, but maybe there are some things that game offers that should be considered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
Top