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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="heirodule" data-source="post: 3698822" data-attributes="member: 4081"><p>Something RPGs don't do as well anymore, or could do better.</p><p></p><p>I was noticing this playing Lego Star Wars II with my kids, and reflecting on other FPSs I've played that had a similar game structure.</p><p></p><p>"secrets"</p><p></p><p>You have to figure out where the minikits are, and when you get them, it unlocks certain other chrome benefits.</p><p></p><p></p><p>In D&D there were secret doors, sometimes only discovered by meticulous mapping. </p><p></p><p>I play alot of RPGA games, and the "secrets" are usually not as well structured or "rewarded" as in oldtime D&D or as in these FPSs or Lego Star Wars.</p><p></p><p>The DM has a role in this, as they're the ones responsible for putting in the secrets and also they usually feel bad if the players "miss" them, and there isn't a "lets replay the level and look for all the secrets this time"</p><p></p><p>I wonder how to get teh secret-hunting feel mroe into D&D.</p></blockquote><p></p>
[QUOTE="heirodule, post: 3698822, member: 4081"] Something RPGs don't do as well anymore, or could do better. I was noticing this playing Lego Star Wars II with my kids, and reflecting on other FPSs I've played that had a similar game structure. "secrets" You have to figure out where the minikits are, and when you get them, it unlocks certain other chrome benefits. In D&D there were secret doors, sometimes only discovered by meticulous mapping. I play alot of RPGA games, and the "secrets" are usually not as well structured or "rewarded" as in oldtime D&D or as in these FPSs or Lego Star Wars. The DM has a role in this, as they're the ones responsible for putting in the secrets and also they usually feel bad if the players "miss" them, and there isn't a "lets replay the level and look for all the secrets this time" I wonder how to get teh secret-hunting feel mroe into D&D. [/QUOTE]
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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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