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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="der_kluge" data-source="post: 3698910" data-attributes="member: 945"><p>FWIW, I think the movie industry is dying a slow death, too. I mean, for two adults, I'll spend $18 at the theater to watch something that will be out on DVD in 3 months, which I can purchase for that much, if not less. That doesn't include the cost of gas and popcorn.</p><p></p><p>I don't see how the theater industry is a sustainable model. It seems to be, but I can't see it lasting forever, honestly. How can it?</p><p></p><p></p><p>It also seems to me that MMORPGs are offering the same kind of value that home theater systems are offering - cheaper, more bang for the buck, more versatility. The same reason CDs are going to eventually go the way of the dinosaur - people now buy individual MP3s to get exactly the songs they want. Radio is also dying - people want choices, they want personalized entertainment. </p><p></p><p></p><p>I think some folks have the idea - D&D needs to be multiple kinds of games if it is to succeed. Firstly, it HAS to be simpler. One should be able to open a box/book, roll characters, and be ready to play in about 30 minutes, tops. I'd really be interested in seeing a "group study" of teenagers who were not familiar with the game at all, handed dice, a PHB, and a DMG, and told "play a game. You have 4 hours." I think for WoTC, it would be a HORRIBLE wake-up call.</p><p></p><p>In fact, I might even be tempted to do such a thing myself. Just to illustrate the point.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3698910, member: 945"] FWIW, I think the movie industry is dying a slow death, too. I mean, for two adults, I'll spend $18 at the theater to watch something that will be out on DVD in 3 months, which I can purchase for that much, if not less. That doesn't include the cost of gas and popcorn. I don't see how the theater industry is a sustainable model. It seems to be, but I can't see it lasting forever, honestly. How can it? It also seems to me that MMORPGs are offering the same kind of value that home theater systems are offering - cheaper, more bang for the buck, more versatility. The same reason CDs are going to eventually go the way of the dinosaur - people now buy individual MP3s to get exactly the songs they want. Radio is also dying - people want choices, they want personalized entertainment. I think some folks have the idea - D&D needs to be multiple kinds of games if it is to succeed. Firstly, it HAS to be simpler. One should be able to open a box/book, roll characters, and be ready to play in about 30 minutes, tops. I'd really be interested in seeing a "group study" of teenagers who were not familiar with the game at all, handed dice, a PHB, and a DMG, and told "play a game. You have 4 hours." I think for WoTC, it would be a HORRIBLE wake-up call. In fact, I might even be tempted to do such a thing myself. Just to illustrate the point. [/QUOTE]
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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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