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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="der_kluge" data-source="post: 3698945" data-attributes="member: 945"><p>Initially, cinema filled the role of TV - perhaps you've seen some of those early "propaganda" reels about WWII during the 40s. </p><p></p><p>TV came along, and cinema had to redefine itself - and it has, as the big budget, spectacle of entertainment that we get today. TV can't afford the multi-million dollar budgets that a movie like Transformers gets. Also, it takes years to make a movie, so a TV audience wouldn't want to wait nearly that long for the next "show" to come along. Dancey's point is that TVs are just now catching up to the kind of big spectacle entertainment that movies provide - people are building their own home theater systems, wide screen, high definition TVs, etc. For some folks (who can afford to do so), watching a movie at home is almost every bit as a good as the theater. When you can recreate the experience, the value proposition becomes diluted, and the theater no longer has a viable business model. There's no longer any significant differentiation - that's the key.</p><p></p><p>The day MMORPGs allow people to modify the campaign world, and go where they want, and do what they want, and interact with the environment in a nearly infinite amount of ways, tabletop RPGs will die.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3698945, member: 945"] Initially, cinema filled the role of TV - perhaps you've seen some of those early "propaganda" reels about WWII during the 40s. TV came along, and cinema had to redefine itself - and it has, as the big budget, spectacle of entertainment that we get today. TV can't afford the multi-million dollar budgets that a movie like Transformers gets. Also, it takes years to make a movie, so a TV audience wouldn't want to wait nearly that long for the next "show" to come along. Dancey's point is that TVs are just now catching up to the kind of big spectacle entertainment that movies provide - people are building their own home theater systems, wide screen, high definition TVs, etc. For some folks (who can afford to do so), watching a movie at home is almost every bit as a good as the theater. When you can recreate the experience, the value proposition becomes diluted, and the theater no longer has a viable business model. There's no longer any significant differentiation - that's the key. The day MMORPGs allow people to modify the campaign world, and go where they want, and do what they want, and interact with the environment in a nearly infinite amount of ways, tabletop RPGs will die. [/QUOTE]
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