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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="MongooseMatt" data-source="post: 3699021" data-attributes="member: 16996"><p>I was going to ignore this. Then I was going to make a comment about the accuracy of this evidence being in the same ballpark as the first post, but others beat me to that.</p><p></p><p>Instead, I'll explain my post.</p><p></p><p>Mongoose brings in. . . a 'few'. . . million a year (it is a little few, not a big few <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). It doesn't really matter if you believe that or not, but you should consider that we have 24 full-time employees, 3000 sq. ft. of offices in the UK, a miniatures production facility in the US, and we are still bringing in new licences. We just brought in about half a million's Dollars worth of printing equipment so we can avoid the inevitable route to China. Despite games like A Call to Arms and Battlefield Evolution, the majority of that is built on RPGs.</p><p></p><p>Now, our income is in Pound Sterling and, of course, the majority of our revenue is from wholesale. So, double a few million to change it into Dollars and, well, see where I am going?</p><p></p><p>_This_ is why I keep saying the RPG industry is not dying a death. I feel like a voice in the wilderness at times but, from where we are sitting, things are perky!</p></blockquote><p></p>
[QUOTE="MongooseMatt, post: 3699021, member: 16996"] I was going to ignore this. Then I was going to make a comment about the accuracy of this evidence being in the same ballpark as the first post, but others beat me to that. Instead, I'll explain my post. Mongoose brings in. . . a 'few'. . . million a year (it is a little few, not a big few ;)). It doesn't really matter if you believe that or not, but you should consider that we have 24 full-time employees, 3000 sq. ft. of offices in the UK, a miniatures production facility in the US, and we are still bringing in new licences. We just brought in about half a million's Dollars worth of printing equipment so we can avoid the inevitable route to China. Despite games like A Call to Arms and Battlefield Evolution, the majority of that is built on RPGs. Now, our income is in Pound Sterling and, of course, the majority of our revenue is from wholesale. So, double a few million to change it into Dollars and, well, see where I am going? _This_ is why I keep saying the RPG industry is not dying a death. I feel like a voice in the wilderness at times but, from where we are sitting, things are perky! [/QUOTE]
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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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