Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3699243" data-attributes="member: 30001"><p>I would hazard a guess that 99% of the population (non RPG'ers as well) would not recognize your definition of story telling. Story telling is when someone sits down and tells you something that happens - A to Z. There's no aspect of audience choice in conventional story telling. A movie, or book that tells a story - you read it, it tells you what happens. The problem with conflating what you're talking about with story telling is that people don't really preserve choices a lot of times in story telling gaming. They <strong>don't</strong> accept the fact that you may or may not side with gollum, for example. </p><p></p><p>I could point to any given instance of this on this board - PC death for example: your PC died, get over it and make up a new one. but NO, the DM had his heart set on that particular PC because he had all these events and stuff mapped out. That's the railroad aspect of story telling - rather than being prepared to handle events, the DM instead has a preference about what they should be, and the real choice that players have in the game is proportionately diminished.</p><p></p><p></p><p></p><p>And IMO this is where the chinks in the story telling armor start to appear. "Players deliberately strying to put the story off track" ???? Remember - the story is something (supposedly) that happens AFTER the events, then how can they pull the events "off the track". Don't the events create the track? </p><p></p><p></p><p></p><p>This seems to be to contradict your example of players pulling the story off track. The players decide to give the ringwraiths the ring, for example. Now the ringwraiths having the ring IS the story - so why would a DM have an opinion that that's a bad thing? Because the DM is really engineering the result and claiming not to - otherwise he would just roll with it and there would be no example of a "good story" or "bad story" - just events and the way they were adjucated.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3699243, member: 30001"] I would hazard a guess that 99% of the population (non RPG'ers as well) would not recognize your definition of story telling. Story telling is when someone sits down and tells you something that happens - A to Z. There's no aspect of audience choice in conventional story telling. A movie, or book that tells a story - you read it, it tells you what happens. The problem with conflating what you're talking about with story telling is that people don't really preserve choices a lot of times in story telling gaming. They [b]don't[/b] accept the fact that you may or may not side with gollum, for example. I could point to any given instance of this on this board - PC death for example: your PC died, get over it and make up a new one. but NO, the DM had his heart set on that particular PC because he had all these events and stuff mapped out. That's the railroad aspect of story telling - rather than being prepared to handle events, the DM instead has a preference about what they should be, and the real choice that players have in the game is proportionately diminished. And IMO this is where the chinks in the story telling armor start to appear. "Players deliberately strying to put the story off track" ???? Remember - the story is something (supposedly) that happens AFTER the events, then how can they pull the events "off the track". Don't the events create the track? This seems to be to contradict your example of players pulling the story off track. The players decide to give the ringwraiths the ring, for example. Now the ringwraiths having the ring IS the story - so why would a DM have an opinion that that's a bad thing? Because the DM is really engineering the result and claiming not to - otherwise he would just roll with it and there would be no example of a "good story" or "bad story" - just events and the way they were adjucated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
Top