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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="buzz" data-source="post: 3699482" data-attributes="member: 6777"><p>Anything that is not D&D or WW is a marginal part of the overall RPG business. What I'm trying to point out is that a) they're doing what Dancey is talking about and 2) they have been growing rapidly as a community/grassroots movement. In a time when Dancey and others are talking about how to keep D&D from dying, the indie scene is flourishing.</p><p></p><p>IIRC, the IPR/Forge booth was the biggest RPG-only booth at GenCon last year; Mearls said that it was their stuff WotC folk were grooving on after the con. This year, there's going to be a whole diaspora of booths spun off from IPR/Forge.</p><p></p><p>This is where the exciting stuff is happening. These are the games that can't be easily emulated by MMORPGs. Whether they are a formula for industry success, I dunno. That doesn't seem to be their focus. Their focus seems to be taking RPGs in new directions, and getting people excited about playing them.</p><p></p><p>In the "long tail" that's coming for RPGs, I think this stuff is going to fare very well.</p><p></p><p>That said, I want the indie <em>and</em> I want my D&D. I hope both prosper as the hobby moves forward.</p></blockquote><p></p>
[QUOTE="buzz, post: 3699482, member: 6777"] Anything that is not D&D or WW is a marginal part of the overall RPG business. What I'm trying to point out is that a) they're doing what Dancey is talking about and 2) they have been growing rapidly as a community/grassroots movement. In a time when Dancey and others are talking about how to keep D&D from dying, the indie scene is flourishing. IIRC, the IPR/Forge booth was the biggest RPG-only booth at GenCon last year; Mearls said that it was their stuff WotC folk were grooving on after the con. This year, there's going to be a whole diaspora of booths spun off from IPR/Forge. This is where the exciting stuff is happening. These are the games that can't be easily emulated by MMORPGs. Whether they are a formula for industry success, I dunno. That doesn't seem to be their focus. Their focus seems to be taking RPGs in new directions, and getting people excited about playing them. In the "long tail" that's coming for RPGs, I think this stuff is going to fare very well. That said, I want the indie [I]and[/I] I want my D&D. I hope both prosper as the hobby moves forward. [/QUOTE]
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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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