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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="Alnag" data-source="post: 3699537" data-attributes="member: 10087"><p>Well... I think games, that hold per cent or more of the market are not marginal. So let's not limit us to D&D and World of Darkness. If I would also use the numbers from C&GRM show us that d20 Modern, GURPS, Shadowrun, Warhammer FRP, Serenity, Castles & Crusades, Hero System and BESM still create noticeable part of the market.</p><p></p><p></p><p></p><p>Yeah, I understand. But there is still a problem with scale. The question is whether this approach is able to hold in larger market, if it will still grow and flourish. That is something, you or I can not say. When a game with several millions of players is dying (and I doubt it is acutally dying) you would need a rise in tens of thousands of per cents (from those few thousands gamers of indie RPGs).</p><p></p><p>Ask yourself this question... How quickly has D&D grow from the state of 1974 to 1983 and compare it with the grow of indie movement (Sorcerer is if I am not mistaken a game from 1998) till now... 2007. If the grow is adequate it is alright. Otherwise I have my doubt about this strategy will save the hobby.</p><p></p><p></p><p></p><p>Yes. But we are talking here about common gamer, not a game designers neither "semi-profesional gamers" who know what all this indie hype is about. The booth on GenCon is one thing. The true impact on the market is something completely different.</p><p></p><p></p><p></p><p>Yeah. I agree on that. It would be hard to emulate those.</p><p></p><p></p><p></p><p>I know. And I agree. But the problem here is, that we are talking (as far as I know) about industry success. Because, to put it more simple, if there would be no industry there would be less of those cons and less booth and less gamers which might go the indie way. So they would also not grow and flourish. They would die too!</p><p></p><p></p><p></p><p>Sure. I am just pointing to the fact, that as a natural experiment of some Ryan's ideas this doesn't go very well in question of industry success and saving the hobby. I am not questioning other aspects of indies.</p></blockquote><p></p>
[QUOTE="Alnag, post: 3699537, member: 10087"] Well... I think games, that hold per cent or more of the market are not marginal. So let's not limit us to D&D and World of Darkness. If I would also use the numbers from C&GRM show us that d20 Modern, GURPS, Shadowrun, Warhammer FRP, Serenity, Castles & Crusades, Hero System and BESM still create noticeable part of the market. Yeah, I understand. But there is still a problem with scale. The question is whether this approach is able to hold in larger market, if it will still grow and flourish. That is something, you or I can not say. When a game with several millions of players is dying (and I doubt it is acutally dying) you would need a rise in tens of thousands of per cents (from those few thousands gamers of indie RPGs). Ask yourself this question... How quickly has D&D grow from the state of 1974 to 1983 and compare it with the grow of indie movement (Sorcerer is if I am not mistaken a game from 1998) till now... 2007. If the grow is adequate it is alright. Otherwise I have my doubt about this strategy will save the hobby. Yes. But we are talking here about common gamer, not a game designers neither "semi-profesional gamers" who know what all this indie hype is about. The booth on GenCon is one thing. The true impact on the market is something completely different. Yeah. I agree on that. It would be hard to emulate those. I know. And I agree. But the problem here is, that we are talking (as far as I know) about industry success. Because, to put it more simple, if there would be no industry there would be less of those cons and less booth and less gamers which might go the indie way. So they would also not grow and flourish. They would die too! Sure. I am just pointing to the fact, that as a natural experiment of some Ryan's ideas this doesn't go very well in question of industry success and saving the hobby. I am not questioning other aspects of indies. [/QUOTE]
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